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//
// rhlibrary
//
// The Radio Helsinki Rivendell Library
//
//
// Copyright (C) 2016 Christian Pointner <equinox@helsinki.at>
//
// This file is part of rhlibrary.
//
// rhlibrary is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// any later version.
//
// rhlibrary is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with rhlibrary. If not, see <http://www.gnu.org/licenses/>.
//
package player
import (
"fmt"
"io/ioutil"
"log"
"os"
"path"
"time"
"github.com/spreadspace/go-gstreamer"
)
func init() {
gst.Init(nil)
}
type loadResult struct {
err error
}
type loadRequest struct {
cart uint
cut uint
response chan<- loadResult
}
type unloadResult struct {
err error
}
type unloadRequest struct {
response chan<- unloadResult
}
type playResult struct {
err error
}
type playRequest struct {
response chan<- playResult
}
type pauseResult struct {
err error
}
type pauseRequest struct {
response chan<- pauseResult
}
type playPauseResult struct {
err error
}
type playPauseRequest struct {
response chan<- playPauseResult
}
type stopResult struct {
err error
}
type stopRequest struct {
response chan<- stopResult
}
type seekResult struct {
err error
}
type seekRequest struct {
pos float64
response chan<- seekResult
}
type addUpdateHandlerResult struct {
err error
}
type addUpdateHandlerRequest struct {
userdata interface{}
callback UpdateCB
response chan<- addUpdateHandlerResult
}
type addStateChangeHandlerResult struct {
err error
}
type addStateChangeHandlerRequest struct {
userdata interface{}
callback StateChangeCB
response chan<- addStateChangeHandlerResult
}
type MeterChannel struct {
Peak float64
Decay float64
}
type Meter []MeterChannel
type updateData struct {
duration time.Duration
pos time.Duration
meter Meter
}
type UpdateCB func(duration time.Duration, pos time.Duration, meter Meter, userdata interface{}) bool
type pUpdateCB struct {
cb UpdateCB
userdata interface{}
}
type State int
const (
IDLE State = 1 + iota
PAUSED
PLAYING
)
type StateChangeCB func(state State, userdata interface{}) bool
type pStateChangeCB struct {
cb StateChangeCB
userdata interface{}
}
type Player struct {
pipe *gst.Pipeline
src *gst.Element
level *gst.Element
bus *gst.Bus
basepath string
stdlog *log.Logger
dbglog *log.Logger
state State
duration time.Duration
loadChan chan loadRequest
unloadChan chan unloadRequest
playChan chan playRequest
pauseChan chan pauseRequest
playPauseChan chan playPauseRequest
stopChan chan stopRequest
seekChan chan seekRequest
addUpdateHandlerChan chan addUpdateHandlerRequest
updateCBs []*pUpdateCB
updateChan chan updateData
addStateChangeHandlerChan chan addStateChangeHandlerRequest
stateChangeCBs []*pStateChangeCB
stateChangeChan chan State
}
func (p *Player) changeState(new State) {
p.state = new
p.stateChangeChan <- new
if new == IDLE {
p.updateChan <- updateData{}
}
}
func (p *Player) onMessage(bus *gst.Bus, msg *gst.Message) {
switch msg.GetType() {
case gst.MESSAGE_EOS:
p.pipe.SetState(gst.STATE_NULL)
p.pipe.SetState(gst.STATE_PAUSED)
p.changeState(PAUSED)
p.duration = 0
case gst.MESSAGE_WARNING:
warn, _ := msg.ParseWarning()
p.stdlog.Printf("GStreamer Pipeline Warning: %s", warn)
case gst.MESSAGE_ERROR:
p.pipe.SetState(gst.STATE_NULL)
p.changeState(IDLE)
p.duration = 0
p.updateChan <- updateData{duration: p.duration}
err, _ := msg.ParseError()
p.stdlog.Printf("GStreamer Pipeline Error: %s", err)
case gst.MESSAGE_DURATION_CHANGED, gst.MESSAGE_ASYNC_DONE:
duration, ok := p.pipe.QueryDuration(gst.FORMAT_TIME)
if ok {
p.duration = time.Duration(duration)
pos, ok := p.pipe.QueryPosition(gst.FORMAT_TIME)
if !ok {
p.stdlog.Printf("GStreamer Pipeline Error: unable to query playback position")
}
p.updateChan <- updateData{duration: p.duration, pos: time.Duration(pos)}
} else {
p.stdlog.Printf("GStreamer Pipeline Error: unable to query duration of file")
}
case gst.MESSAGE_ELEMENT:
s := msg.GetStructure()
peak := s.Data["peak"].(gst.GValueArray)
decay := s.Data["decay"].(gst.GValueArray)
meter := make([]MeterChannel, len(peak))
for i := 0; i < len(peak); i++ {
meter[i] = MeterChannel{Peak: peak[i].(float64), Decay: decay[i].(float64)}
}
pos := time.Duration(s.Data["stream-time"].(uint64))
p.updateChan <- updateData{duration: p.duration, pos: pos, meter: meter}
case gst.MESSAGE_STATE_CHANGED:
case gst.MESSAGE_STREAM_STATUS:
case gst.MESSAGE_STREAM_START:
case gst.MESSAGE_TAG:
case gst.MESSAGE_NEW_CLOCK:
case gst.MESSAGE_RESET_TIME:
default:
p.dbglog.Printf("GStreamer Message: unknown type '%s'", msg.GetTypeName())
}
}
func (p *Player) load(cart, cut uint) (resp loadResult) {
filename := path.Join(p.basepath, fmt.Sprintf("%06d_%03d.wav", cart, cut))
var file *os.File
if file, resp.err = os.Open(filename); resp.err != nil {
resp.err = fmt.Errorf("player: %s", resp.err)
return
}
if info, err := file.Stat(); err != nil {
resp.err = fmt.Errorf("player: %s", err)
return
} else {
if info.IsDir() {
resp.err = fmt.Errorf("player error: '%s' is a directory", filename)
return
}
}
file.Close()
if p.state != IDLE {
p.pipe.SetState(gst.STATE_NULL)
p.changeState(IDLE)
}
p.src.SetProperty("uri", "file://"+filename)
p.pipe.SetState(gst.STATE_PAUSED)
p.changeState(PAUSED)
return
}
func (p *Player) unload() (resp unloadResult) {
p.pipe.SetState(gst.STATE_NULL)
p.changeState(IDLE)
return
}
func (p *Player) play() (resp playResult) {
if p.state != PAUSED {
resp.err = fmt.Errorf("player: no file loaded")
return
}
p.pipe.SetState(gst.STATE_PLAYING)
p.changeState(PLAYING)
return
}
func (p *Player) pause() (resp pauseResult) {
if p.state != PLAYING {
resp.err = fmt.Errorf("player: not playing")
return
}
p.pipe.SetState(gst.STATE_PAUSED)
p.changeState(PAUSED)
return
}
func (p *Player) playPause() (resp playPauseResult) {
switch p.state {
case IDLE, PAUSED:
p.pipe.SetState(gst.STATE_PLAYING)
p.changeState(PLAYING)
case PLAYING:
p.pipe.SetState(gst.STATE_PAUSED)
p.changeState(PAUSED)
}
return
}
func (p *Player) stop() (resp stopResult) {
switch p.state {
case IDLE:
p.pipe.SetState(gst.STATE_NULL)
p.changeState(IDLE)
case PLAYING, PAUSED:
p.pipe.SetState(gst.STATE_NULL)
p.pipe.SetState(gst.STATE_PAUSED)
p.changeState(PAUSED)
}
return
}
func (p *Player) seek(pos float64) (resp seekResult) {
postime := int64(float64(p.duration) * pos)
switch p.state {
case PLAYING, PAUSED:
p.pipe.SeekSimple(gst.FORMAT_TIME, gst.SEEK_FLAG_FLUSH|gst.SEEK_FLAG_KEY_UNIT, postime)
}
return
}
func (p *Player) addUpdateHandler(callback UpdateCB, userdata interface{}) (resp addUpdateHandlerResult) {
p.updateCBs = append(p.updateCBs, &pUpdateCB{callback, userdata})
return
}
func (p *Player) sendUpdate(duration time.Duration, pos time.Duration, meter Meter) {
for _, cb := range p.updateCBs {
if cb.cb != nil {
if keep := cb.cb(duration, pos, meter, cb.userdata); !keep {
cb.cb = nil
}
}
}
return
}
func (p *Player) addStateChangeHandler(callback StateChangeCB, userdata interface{}) (resp addStateChangeHandlerResult) {
p.stateChangeCBs = append(p.stateChangeCBs, &pStateChangeCB{callback, userdata})
return
}
func (p *Player) sendStateChange(s State) {
for _, cb := range p.stateChangeCBs {
if cb.cb != nil {
if keep := cb.cb(s, cb.userdata); !keep {
cb.cb = nil
}
}
}
return
}
func (p *Player) dispatchRequests() {
p.bus.AddSignalWatch()
p.bus.Connect("message", func(bus *gst.Bus, msg *gst.Message) { p.onMessage(bus, msg) })
for {
select {
case req := <-p.loadChan:
req.response <- p.load(req.cart, req.cut)
case req := <-p.unloadChan:
req.response <- p.unload()
case req := <-p.playChan:
req.response <- p.play()
case req := <-p.pauseChan:
req.response <- p.pause()
case req := <-p.playPauseChan:
req.response <- p.playPause()
case req := <-p.stopChan:
req.response <- p.stop()
case req := <-p.seekChan:
req.response <- p.seek(req.pos)
case req := <-p.addUpdateHandlerChan:
req.response <- p.addUpdateHandler(req.callback, req.userdata)
case u := <-p.updateChan:
p.sendUpdate(u.duration, u.pos, u.meter)
case req := <-p.addStateChangeHandlerChan:
req.response <- p.addStateChangeHandler(req.callback, req.userdata)
case s := <-p.stateChangeChan:
p.sendStateChange(s)
}
}
}
func (p *Player) createPipeline() (err error) {
if p.pipe, err = gst.PipelineNew("rhlibrary"); err != nil {
return
}
var conv1, conv2, sink *gst.Element
if p.src, err = gst.ElementFactoryMake("uridecodebin", "source"); err != nil {
return
}
if conv1, err = gst.ElementFactoryMake("audioconvert", "conv1"); err != nil {
return
}
if p.level, err = gst.ElementFactoryMake("level", "meter"); err != nil {
return
}
p.level.SetProperty("message", true)
p.level.SetProperty("interval", 25000000)
p.level.SetProperty("peak-ttl", 300000000)
p.level.SetProperty("peak-falloff", 25)
if conv2, err = gst.ElementFactoryMake("audioconvert", "conv2"); err != nil {
return
}
if sink, err = gst.ElementFactoryMake("autoaudiosink", "sink"); err != nil {
return
}
p.pipe.Add(p.src)
p.pipe.Add(conv1)
p.pipe.Add(p.level)
p.pipe.Add(conv2)
p.pipe.Add(sink)
sinkpad, err := conv1.GetStaticPad("sink")
if err != nil {
return fmt.Errorf("player error getting sink pad from conv1: %s", err)
}
p.src.Connect("pad-added", func(_ interface{}, srcpad *gst.Pad) {
if ret := srcpad.Link(sinkpad); ret != gst.PAD_LINK_OK {
p.stdlog.Printf("player error linking src with conv1 (code: %v)", ret)
}
p.dbglog.Println("player succesfully linked src with conv1")
})
conv1.Link(p.level)
p.level.Link(conv2)
conv2.Link(sink)
if p.bus, err = p.pipe.GetBus(); err != nil {
return
}
return
}
// *********************************************************
// Public Interface
type PlayerChan struct {
load chan<- loadRequest
unload chan<- unloadRequest
play chan<- playRequest
playPause chan<- playPauseRequest
pause chan<- pauseRequest
stop chan<- stopRequest
seek chan<- seekRequest
addUpdateHandler chan<- addUpdateHandlerRequest
addStateChangeHandler chan<- addStateChangeHandlerRequest
}
func (p *PlayerChan) Load(cart, cut uint) error {
resCh := make(chan loadResult)
req := loadRequest{}
req.cart = cart
req.cut = cut
req.response = resCh
p.load <- req
res := <-resCh
if res.err != nil {
return res.err
}
return nil
}
func (p *PlayerChan) Unload() error {
resCh := make(chan unloadResult)
req := unloadRequest{}
req.response = resCh
p.unload <- req
res := <-resCh
if res.err != nil {
return res.err
}
return nil
}
func (p *PlayerChan) Play() error {
resCh := make(chan playResult)
req := playRequest{}
req.response = resCh
p.play <- req
res := <-resCh
if res.err != nil {
return res.err
}
return nil
}
func (p *PlayerChan) Pause() error {
resCh := make(chan pauseResult)
req := pauseRequest{}
req.response = resCh
p.pause <- req
res := <-resCh
if res.err != nil {
return res.err
}
return nil
}
func (p *PlayerChan) PlayPause() error {
resCh := make(chan playPauseResult)
req := playPauseRequest{}
req.response = resCh
p.playPause <- req
res := <-resCh
if res.err != nil {
return res.err
}
return nil
}
func (p *PlayerChan) Stop() error {
resCh := make(chan stopResult)
req := stopRequest{}
req.response = resCh
p.stop <- req
res := <-resCh
if res.err != nil {
return res.err
}
return nil
}
func (p *PlayerChan) Seek(pos float64) error {
resCh := make(chan seekResult)
req := seekRequest{}
req.pos = pos
req.response = resCh
p.seek <- req
res := <-resCh
if res.err != nil {
return res.err
}
return nil
}
func (p *PlayerChan) AddUpdateHandler(callback UpdateCB, userdata interface{}) error {
resCh := make(chan addUpdateHandlerResult)
req := addUpdateHandlerRequest{}
req.callback = callback
req.userdata = userdata
req.response = resCh
p.addUpdateHandler <- req
res := <-resCh
if res.err != nil {
return res.err
}
return nil
}
func (p *PlayerChan) AddStateChangeHandler(callback StateChangeCB, userdata interface{}) error {
resCh := make(chan addStateChangeHandlerResult)
req := addStateChangeHandlerRequest{}
req.callback = callback
req.userdata = userdata
req.response = resCh
p.addStateChangeHandler <- req
res := <-resCh
if res.err != nil {
return res.err
}
return nil
}
func (p *Player) GetInterface() *PlayerChan {
ch := &PlayerChan{}
ch.load = p.loadChan
ch.unload = p.unloadChan
ch.play = p.playChan
ch.pause = p.pauseChan
ch.playPause = p.playPauseChan
ch.stop = p.stopChan
ch.seek = p.seekChan
ch.addUpdateHandler = p.addUpdateHandlerChan
ch.addStateChangeHandler = p.addStateChangeHandlerChan
return ch
}
func NewPlayer(basepath string, stdlog *log.Logger, dbglog *log.Logger) (p *Player, err error) {
p = &Player{}
p.basepath = path.Clean(basepath)
p.state = IDLE
p.duration = 0
if stdlog != nil {
p.stdlog = stdlog
} else {
p.stdlog = log.New(ioutil.Discard, "rhrd-go.player", log.LstdFlags)
}
if dbglog != nil {
p.dbglog = dbglog
} else {
p.dbglog = log.New(ioutil.Discard, "rhrd-go.player-dbg", log.LstdFlags)
}
p.loadChan = make(chan loadRequest)
p.unloadChan = make(chan unloadRequest)
p.playChan = make(chan playRequest)
p.pauseChan = make(chan pauseRequest)
p.playPauseChan = make(chan playPauseRequest)
p.stopChan = make(chan stopRequest)
p.seekChan = make(chan seekRequest)
p.addUpdateHandlerChan = make(chan addUpdateHandlerRequest)
p.updateChan = make(chan updateData, 20)
p.addStateChangeHandlerChan = make(chan addStateChangeHandlerRequest)
p.stateChangeChan = make(chan State, 10)
if err = p.createPipeline(); err != nil {
return
}
go p.dispatchRequests()
return
}
|