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-rw-r--r--Midi_Interface/rhmixxx_midi_controller_MIDI_1-scripts.js880
-rw-r--r--Midi_Interface/rhmixxx_midi_controller_MIDI_1.midi.xml20
2 files changed, 900 insertions, 0 deletions
diff --git a/Midi_Interface/rhmixxx_midi_controller_MIDI_1-scripts.js b/Midi_Interface/rhmixxx_midi_controller_MIDI_1-scripts.js
new file mode 100644
index 0000000..726eef3
--- /dev/null
+++ b/Midi_Interface/rhmixxx_midi_controller_MIDI_1-scripts.js
@@ -0,0 +1,880 @@
+/**
+ * Hercules DJ Console RMX controller script v1.9.0
+ * Copyright (C) 2010 Anders Gunnarsson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ **/
+
+//TODO: Cleanup, create objects from init.
+//Remove led timers when alsa midi is working properly.
+HerculesRMX = new Controller();
+HerculesRMX.shiftMode = false;
+HerculesRMX.scratchMode = false;
+HerculesRMX.jogPlaylistScrollMode = false;
+
+// The first-generation Hercules RMX (firmware version 1.0.6.31) has some
+// quirks. One of which is that the pitch faders are centered at 0x40 instead of
+// 0x3F. If you have a first-generation RMX, set this flag to true to fix things
+// like the pitch control being off by -0.16%. See Bug #863683
+// (https://bugs.launchpad.net/mixxx/+bug/863683).
+HerculesRMX.firstGenerationFirmware = false;
+
+HerculesRMX.Button = Button;
+
+HerculesRMX.Button.prototype.setLed = function(ledState, blink) {
+ if(ledState == LedState.on) {
+ midi.sendShortMsg(0xB0,this.controlId,LedState.on);
+ } else {
+ midi.sendShortMsg(0xB0,this.controlId,LedState.off);
+ }
+ if(blink) {
+ engine.beginTimer(20, "midi.sendShortMsg(0xB0," + (this.controlId + 0x30) + ", " + LedState.on + ")", true);
+ } else {
+ engine.beginTimer(20, "midi.sendShortMsg(0xB0," + (this.controlId + 0x30) + ", " + LedState.off + ")", true);
+ }
+};
+
+HerculesRMX.shiftHandler = function(value) {
+ if(value == ButtonState.pressed) {
+ this.shiftMode = true;
+ if(HerculesRMX.scratchMode) {
+ HerculesRMX.scratchMode = false;
+ HerculesRMX.Buttons.Scratch.setLed(LedState.off);
+ } else {
+ HerculesRMX.scratchMode = true;
+ HerculesRMX.Buttons.Scratch.setLed(LedState.on);
+ }
+ } else {
+ this.shiftMode = false;
+ }
+};
+
+HerculesRMX.upHandler = function(value) {
+ this.jogPlaylistScrollMode = this.Buttons.Up.state + this.Buttons.Down.state > 0;
+ if(value == ButtonState.pressed) {
+ engine.setValue("[Playlist]", "SelectPrevTrack", 1);
+ }
+};
+
+HerculesRMX.downHandler = function(value) {
+ this.jogPlaylistScrollMode = this.Buttons.Up.state + this.Buttons.Down.state > 0;
+ if(value == ButtonState.pressed) {
+ engine.setValue("[Playlist]", "SelectNextTrack", 1);
+ }
+};
+
+HerculesRMX.leftHandler = function(value) {
+ if(value == ButtonState.pressed) {
+ engine.setValue("[Playlist]", "SelectPrevPlaylist", 1);
+ }
+};
+
+HerculesRMX.rightHandler = function(value) {
+ if(value == ButtonState.pressed) {
+ engine.setValue("[Playlist]", "SelectNextPlaylist", 1);
+ }
+};
+
+HerculesRMX.addButton("Scratch", new HerculesRMX.Button(0x29), "shiftHandler");
+HerculesRMX.addButton("Up", new HerculesRMX.Button(0x2A), "upHandler");
+HerculesRMX.addButton("Down", new HerculesRMX.Button(0x2B), "downHandler");
+HerculesRMX.addButton("Left", new HerculesRMX.Button(0x2C), "leftHandler");
+HerculesRMX.addButton("Right", new HerculesRMX.Button(0x2D), "rightHandler");
+
+HerculesRMX.Controls = {
+ "Balance" : new Control("balance", false),
+ "Volume" : new Control("volume", false),
+ "CrossFader" : new Control("crossfader", false),
+ "HeadPhoneMix" : new Control("headMix", false),
+ "FlangerDepth" : new Control("lfoDepth", false),
+ "FlangerDelay" : new Control("lfoDelay", false),
+ "FlangerPeriod" : new Control("lfoPeriod", false)
+};
+HerculesRMX.Controls.Volume.minOutput = 0.0;
+HerculesRMX.Controls.Volume.midOutput = 1.0;
+HerculesRMX.Controls.Volume.maxOutput = 5.0;
+HerculesRMX.Controls.FlangerDepth.minOutput = 0.0;
+HerculesRMX.Controls.FlangerDepth.midOutput = 0.5;
+HerculesRMX.Controls.FlangerDepth.maxOutput = 1.0;
+HerculesRMX.Controls.FlangerDelay.minOutput = 50;
+HerculesRMX.Controls.FlangerDelay.midOutput = 5000;
+HerculesRMX.Controls.FlangerDelay.maxOutput = 10000;
+HerculesRMX.Controls.FlangerPeriod.minOutput = 50000;
+HerculesRMX.Controls.FlangerPeriod.midOutput = 1000000;
+HerculesRMX.Controls.FlangerPeriod.maxOutput = 2000000;
+
+HerculesRMX.balanceHandler = function(value) {
+ this.Controls.Balance.setValue(this.group, value);
+};
+
+HerculesRMX.volumeHandler = function(value) {
+ this.Controls.Volume.setValue(this.group, value);
+};
+
+HerculesRMX.crossFaderHandler = function(value) {
+ this.Controls.CrossFader.setValue(this.group, value);
+};
+
+HerculesRMX.headPhoneMixHandler = function(value) {
+ this.Controls.HeadPhoneMix.setValue(this.group, value);
+};
+
+/**
+ * Deck
+ * @param deckNumber
+ * @param group
+ */
+HerculesRMX.Deck = Deck;
+HerculesRMX.shiftMode = false;
+HerculesRMX.scratching = false;
+HerculesRMX.scratchTimer = -1;
+HerculesRMX.cuePlaying = false;
+HerculesRMX.playing = false;
+
+HerculesRMX.Deck.prototype.jogMove = function(jogValue) {
+ if(HerculesRMX.jogPlaylistScrollMode) {
+ if (jogValue > 0) {
+ engine.setValue("[Playlist]","SelectNextTrack", 1);
+ } else if (jogValue < 0) {
+ engine.setValue("[Playlist]","SelectPrevTrack", 1);
+ }
+ } else if(HerculesRMX.scratchMode) {
+ if(!this.scratching) {
+ this.scratching = true;
+ engine.scratchEnable(this.deckNumber, 128, 45, 1.0/8, (1.0/8)/32);
+ } else {
+ engine.stopTimer(this.scratchTimer);
+ }
+ engine.scratchTick(this.deckNumber, jogValue);
+ this.scratchTimer = engine.beginTimer(20, "HerculesRMX.GetDeck('" + this.group + "').stopScratching()", true);
+ } else {
+ engine.setValue(this.group,"jog", jogValue);
+ }
+};
+
+HerculesRMX.Deck.prototype.stopScratching = function() {
+ this.scratching = false;
+ engine.scratchDisable(this.deckNumber);
+ this.scratchTimer = -1;
+};
+
+HerculesRMX.Deck.prototype.pitchResetHandler = function(value) {
+ if(value == ButtonState.pressed) {
+ engine.setValue(this.group,"rate",0);
+ this.Buttons.PitchReset.setLed(LedState.on);
+ }
+};
+
+HerculesRMX.Deck.prototype.syncHandler = function(value) {
+ if(value == ButtonState.pressed) {
+ if(this.shiftMode) {
+ engine.setValue(this.group,"bpm_tap",1);
+ } else {
+ engine.setValue(this.group,"beatsync",1);
+ this.Buttons.Sync.setLed(LedState.on);
+ }
+ } else if(value == ButtonState.released) {
+ if(!this.shiftMode) {
+ engine.setValue(this.group,"beatsync",0);
+ }
+ }
+};
+
+HerculesRMX.Deck.prototype.keypad1Handler = function(value) {
+ if(value == ButtonState.pressed) {
+ if(HerculesRMX.shiftMode) {
+ if(engine.getValue(this.group,"flanger") == 0) {
+ engine.setValue(this.group,"flanger",1);
+ } else {
+ engine.setValue(this.group,"flanger",0);
+ }
+ } else if(this.shiftMode) {
+ engine.setValue(this.group,"hotcue_1_clear", 1);
+ } else {
+ engine.setValue(this.group, "hotcue_1_activate", 1);
+ }
+ }
+ else { // On button release
+ if(!HerculesRMX.shiftMode) {
+ if(this.shiftMode) {
+ engine.setValue(this.group,"hotcue_1_clear", 0);
+ } else {
+ engine.setValue(this.group,"hotcue_1_activate", 0);
+ }
+ }
+}
+};
+
+HerculesRMX.Deck.prototype.keypad2Handler = function(value) {
+ if(value == ButtonState.pressed) {
+ if(this.shiftMode) {
+ engine.setValue(this.group,"hotcue_2_clear", 1);
+ } else {
+ engine.setValue(this.group,"hotcue_2_activate", 1);
+ }
+ }
+
+ else { // On button release
+ if(!HerculesRMX.shiftMode) {
+ if(this.shiftMode) {
+ engine.setValue(this.group,"hotcue_2_clear", 0);
+ } else {
+ engine.setValue(this.group,"hotcue_2_activate", 0);
+ }
+ }
+}
+};
+
+HerculesRMX.Deck.prototype.keypad3Handler = function(value) {
+ if(value == ButtonState.pressed) {
+ if(this.shiftMode) {
+ engine.setValue(this.group,"hotcue_3_clear", 1);
+ } else {
+ engine.setValue(this.group,"hotcue_3_activate", 1);
+ }
+ }
+ else { // On button release
+ if(!HerculesRMX.shiftMode) {
+ if(this.shiftMode) {
+ engine.setValue(this.group,"hotcue_3_clear", 0);
+ } else {
+ engine.setValue(this.group,"hotcue_3_activate", 0);
+ }
+ }
+}
+};
+
+HerculesRMX.Deck.prototype.keypad4Handler = function(value) {
+ if(value == ButtonState.pressed) {
+ if(HerculesRMX.shiftMode) {
+ engine.setValue(this.group,"reverse",1);
+ } else if(this.shiftMode) {
+ engine.setValue(this.group,"loop_in",1);
+ }
+ } else {
+ engine.setValue(this.group,"reverse",0);
+ }
+};
+
+HerculesRMX.Deck.prototype.keypad5Handler = function(value) {
+ if(this.shiftMode) {
+ if(value == ButtonState.pressed) {
+ engine.setValue(this.group,"loop_out",1);
+ }
+ }
+};
+
+HerculesRMX.Deck.prototype.keypad6Handler = function(value) {
+ if(value == ButtonState.pressed) {
+ if(this.shiftMode) {
+ var loopIn = engine.getValue(this.group, "loop_start_position");
+ var loopOut = engine.getValue(this.group, "loop_end_position");
+ var loopLength = loopOut - loopIn;
+ if (loopIn != -1 && loopOut != -1 && loopLength >= 2) {
+ engine.setValue(this.group,"loop_end_position",loopIn + loopLength / 2);
+ }
+ } else {
+ engine.setValue(this.group,"reloop_exit",1);
+ }
+ }
+};
+
+HerculesRMX.Deck.prototype.previousHandler = function(value) {
+ if(this.Buttons.Keypad1.state == ButtonState.pressed) {
+ //Move hotcue 1 backwards
+ var hotcue = engine.getValue(this.group, "hotcue_1_position");
+ var newPosition = hotcue - 400;
+ if(newPosition > 0) {
+ engine.setValue(this.group, "hotcue_1_position", newPosition);
+ }
+ } else if(this.Buttons.Keypad2.state == ButtonState.pressed) {
+ //Move hotcue 2 backwards
+ var hotcue = engine.getValue(this.group, "hotcue_2_position");
+ var newPosition = hotcue - 400;
+ if(newPosition > 0) {
+ engine.setValue(this.group, "hotcue_2_position", newPosition);
+ }
+ } else if(this.Buttons.Keypad3.state == ButtonState.pressed) {
+ //Move hotcue 3 backwards
+ var hotcue = engine.getValue(this.group, "hotcue_3_position");
+ var newPosition = hotcue - 400;
+ if(newPosition > 0) {
+ engine.setValue(this.group, "hotcue_3_position", newPosition);
+ }
+ } else if(this.Buttons.Keypad4.state == ButtonState.pressed) {
+ //Move loop-in backwards
+ var loopIn = engine.getValue(this.group, "loop_start_position");
+ var newPosition = loopIn - 400;
+ if(newPosition > 0) {
+ engine.setValue(this.group, "loop_start_position", newPosition);
+ }
+ } else if(this.Buttons.Keypad5.state == ButtonState.pressed) {
+ //Move loop-out backwards
+ var loopIn = engine.getValue(this.group, "loop_start_position");
+ var loopOut = engine.getValue(this.group, "loop_end_position");
+ var newPosition = loopOut - 400;
+ if(newPosition > loopIn) {
+ engine.setValue(this.group, "loop_end_position", newPosition);
+ }
+ } else {
+ engine.setValue(this.group,"back",value);
+ }
+};
+
+HerculesRMX.Deck.prototype.nextHandler = function(value) {
+ //TODO: Fix movement of hotcues & loops out of track bounds
+ if(this.Buttons.Keypad1.state == ButtonState.pressed) {
+ //Move hotcue 1 forwards
+ var hotcue = engine.getValue(this.group, "hotcue_1_position");
+ var newPosition = hotcue + 400;
+ if(hotcue != -1) {
+ engine.setValue(this.group, "hotcue_1_position", newPosition);
+ }
+ } else if(this.Buttons.Keypad2.state == ButtonState.pressed) {
+ //Move hotcue 2 forwards
+ var hotcue = engine.getValue(this.group, "hotcue_2_position");
+ var newPosition = hotcue + 400;
+ if(hotcue != -1) {
+ engine.setValue(this.group, "hotcue_2_position", newPosition);
+ }
+ } else if(this.Buttons.Keypad3.state == ButtonState.pressed) {
+ //Move hotcue 3 forwards
+ var hotcue = engine.getValue(this.group, "hotcue_3_position");
+ var newPosition = hotcue + 400;
+ if(hotcue != -1 > 0) {
+ engine.setValue(this.group, "hotcue_3_position", newPosition);
+ }
+ } else if(this.Buttons.Keypad4.state == ButtonState.pressed) {
+ //Move loop-in forwards
+ var loopIn = engine.getValue(this.group, "loop_start_position");
+ var loopOut = engine.getValue(this.group, "loop_end_position");
+ var newPosition = loopIn + 400;
+ if(newPosition < loopOut) {
+ engine.setValue(this.group, "loop_start_position", newPosition);
+ }
+ } else if(this.Buttons.Keypad5.state == ButtonState.pressed) {
+ //Move loop-out forwards
+ var loopOut = engine.getValue(this.group, "loop_end_position");
+ var newPosition = loopOut + 400;
+ engine.setValue(this.group, "loop_end_position", newPosition);
+ } else {
+ engine.setValue(this.group,"fwd",value);
+ }
+};
+
+/*HerculesRMX.Deck.prototype.playPauseHandler = function(value) {
+};
+
+HerculesRMX.Deck.prototype.cueHandler = function(value) {
+ if(value == ButtonState.pressed) {
+ //var position = engine.getValue(this.group,"playposition") * engine.getValue(this.group, "duration") * engine.getValue(this.group, "duration");
+ //var atCuePoint = engine.getValue(this.group,"cue_point") == position;
+ //print("at cue: " + atCuePoint + ", playposition: " + position);
+ engine.setValue(this.group,"cue_default",1);
+ this.playing = false;
+ this.Buttons.PlayPause.setLed(LedState.off);
+ //if(atCuePoint) {
+ this.cuePlaying = true;
+ this.Buttons.Cue.setLed(LedState.on);
+ //}
+ } else {
+ engine.setValue(this.group,"cue_default",0);
+ if(this.cuePlaying) {
+ this.cuePlaying = false;
+ }
+ this.Buttons.Cue.setLed(LedState.off);
+ }
+};*/
+
+HerculesRMX.Deck.prototype.killHighHandler = function(value) {
+ if(value == ButtonState.pressed) {
+ var filterStatus = engine.getValue(this.group, "filterHighKill");
+ if(filterStatus) {
+ engine.setValue(this.group, "filterHighKill", 0);
+ } else {
+ engine.setValue(this.group, "filterHighKill", 1);
+ }
+ }
+};
+
+HerculesRMX.Deck.prototype.killMidHandler = function(value) {
+ if(value == ButtonState.pressed) {
+ var filterStatus = engine.getValue(this.group, "filterMidKill");
+ if(filterStatus) {
+ engine.setValue(this.group, "filterMidKill", 0);
+ } else {
+ engine.setValue(this.group, "filterMidKill", 1);
+ }
+ }
+};
+
+HerculesRMX.Deck.prototype.killLowHandler = function(value) {
+ if(value == ButtonState.pressed) {
+ var filterStatus = engine.getValue(this.group, "filterLowKill");
+ if(filterStatus) {
+ engine.setValue(this.group, "filterLowKill", 0);
+ } else {
+ engine.setValue(this.group, "filterLowKill", 1);
+ }
+ }
+};
+
+HerculesRMX.Deck.prototype.loadHandler = function(value) {
+ if(value == ButtonState.pressed) {
+ engine.setValue(this.group, "LoadSelectedTrack", 1);
+ }
+};
+
+HerculesRMX.Deck.prototype.cueSelectHandler = function(value) {
+ if(value == ButtonState.pressed) {
+ var filterStatus = engine.getValue(this.group, "pfl");
+ if(filterStatus) {
+ engine.setValue(this.group, "pfl", 0);
+ this.Buttons.CueSelect.setLed(LedState.on);
+ } else {
+ engine.setValue(this.group, "pfl", 1);
+ this.Buttons.CueSelect.setLed(LedState.off);
+ }
+ }
+};
+
+HerculesRMX.Deck.prototype.gainHandler = function(value) {
+ this.Controls.Gain.setValue(this.group, value);
+};
+
+HerculesRMX.Deck.prototype.trebleHandler = function(value) {
+ if(HerculesRMX.shiftMode) {
+ //Flanger
+ HerculesRMX.Controls.FlangerDepth.setValue("[Flanger]", value);
+ } else if(this.shiftMode) {
+ //Soft set
+ this.Controls.Treble.softMode = true;
+ this.Controls.Treble.setValue(this.group, value);
+ this.Controls.Treble.softMode = false;
+ } else {
+ this.Controls.Treble.setValue(this.group, value);
+ }
+};
+
+HerculesRMX.Deck.prototype.mediumHandler = function(value) {
+ if(HerculesRMX.shiftMode) {
+ //Flanger
+ HerculesRMX.Controls.FlangerDelay.setValue("[Flanger]", value);
+ } else if(this.shiftMode) {
+ //Soft set
+ this.Controls.Medium.softMode = true;
+ this.Controls.Medium.setValue(this.group, value);
+ this.Controls.Medium.softMode = false;
+ } else {
+ this.Controls.Medium.setValue(this.group, value);
+ }
+};
+
+HerculesRMX.Deck.prototype.bassHandler = function(value) {
+ if(HerculesRMX.shiftMode) {
+ //Flanger
+ HerculesRMX.Controls.FlangerPeriod.setValue("[Flanger]", value);
+ } else if(this.shiftMode) {
+ //Soft set
+ this.Controls.Bass.softMode = true;
+ this.Controls.Bass.setValue(this.group, value);
+ this.Controls.Bass.softMode = false;
+ } else {
+ this.Controls.Bass.setValue(this.group, value);
+ }
+};
+
+HerculesRMX.Deck.prototype.volHandler = function(value) {
+ this.Controls.Vol.setValue(this.group, value);
+};
+
+HerculesRMX.Deck.prototype.pitchHandler = function(value) {
+ this.Controls.Pitch.setValue(this.group, value);
+};
+
+HerculesRMX.Deck.prototype.shiftHandler = function(value) {
+ if(value == ButtonState.pressed) {
+ this.shiftMode = true;
+ } else {
+ this.shiftMode = false;
+ }
+};
+
+HerculesRMX.Deck.prototype.stopHandler = function(value) {
+ if(value == ButtonState.pressed) {
+ engine.setValue(this.group, "cue_default", 0);
+ engine.setValue(this.group, "play", 0);
+ engine.setValue(this.group, "start", 0);
+ }
+};
+
+HerculesRMX.Decks = {"Left":new HerculesRMX.Deck(1,"[Channel1]"), "Right":new HerculesRMX.Deck(2,"[Channel2]")};
+HerculesRMX.GroupToDeck = {"[Channel1]":"Left", "[Channel2]":"Right"};
+
+HerculesRMX.GetDeck = function(group) {
+ try {
+ return HerculesRMX.Decks[HerculesRMX.GroupToDeck[group]];
+ } catch(ex) {
+ return null;
+ }
+};
+
+HerculesRMX.Decks.Left.addButton("Keypad1", new HerculesRMX.Button(0x01), "keypad1Handler");
+HerculesRMX.Decks.Left.addButton("Keypad2", new HerculesRMX.Button(0x02), "keypad2Handler");
+HerculesRMX.Decks.Left.addButton("Keypad3", new HerculesRMX.Button(0x03), "keypad3Handler");
+HerculesRMX.Decks.Left.addButton("Keypad4", new HerculesRMX.Button(0x04), "keypad4Handler");
+HerculesRMX.Decks.Left.addButton("Keypad5", new HerculesRMX.Button(0x05), "keypad5Handler");
+HerculesRMX.Decks.Left.addButton("Keypad6", new HerculesRMX.Button(0x06), "keypad6Handler");
+HerculesRMX.Decks.Left.addButton("Sync", new HerculesRMX.Button(0x07, 0x37), "syncHandler");
+HerculesRMX.Decks.Left.addButton("BeatLock", new HerculesRMX.Button(0x08, 0x38), null);
+HerculesRMX.Decks.Left.addButton("Previous", new HerculesRMX.Button(0x09), "previousHandler");
+HerculesRMX.Decks.Left.addButton("Next", new HerculesRMX.Button(0x0A), "nextHandler");
+HerculesRMX.Decks.Left.addButton("PlayPause", new HerculesRMX.Button(0x0B, 0x3B), "playPauseHandler");
+HerculesRMX.Decks.Left.addButton("Cue", new HerculesRMX.Button(0x0C, 0x3C), "cueHandler");
+HerculesRMX.Decks.Left.addButton("Shift", new HerculesRMX.Button(0x0D), "shiftHandler");
+HerculesRMX.Decks.Left.addButton("KillHigh", new HerculesRMX.Button(0x0E), "killHighHandler");
+HerculesRMX.Decks.Left.addButton("KillMid", new HerculesRMX.Button(0x0F), "killMidHandler");
+HerculesRMX.Decks.Left.addButton("KillLow", new HerculesRMX.Button(0x10), "killLowHandler");
+HerculesRMX.Decks.Left.addButton("PitchReset", new HerculesRMX.Button(0x11, 0x41), "pitchResetHandler");
+HerculesRMX.Decks.Left.addButton("Load", new HerculesRMX.Button(0x12), "loadHandler");
+HerculesRMX.Decks.Left.addButton("Source", new HerculesRMX.Button(0x13, 0x43), null);
+HerculesRMX.Decks.Left.addButton("CueSelect", new HerculesRMX.Button(0x14, 0x44), "cueSelectHandler");
+HerculesRMX.Decks.Left.addButton("Stop", new HerculesRMX.Button(0x0D), "stopHandler");
+
+HerculesRMX.Decks.Left.Controls = {
+ "Gain" : new Control("pregain", false),
+ "Treble" : new Control("filterHigh", false),
+ "Medium" : new Control("filterMid", false),
+ "Bass" : new Control("filterLow", false),
+ "Vol" : new Control("volume", false),
+ "Pitch" : new Control("rate", false)
+};
+HerculesRMX.Decks.Left.Controls.Gain.minOutput = 0.0;
+HerculesRMX.Decks.Left.Controls.Gain.midOutput = 1.0;
+HerculesRMX.Decks.Left.Controls.Gain.maxOutput = 4.0;
+HerculesRMX.Decks.Left.Controls.Treble.minOutput = 0.0;
+HerculesRMX.Decks.Left.Controls.Treble.midOutput = 1.0;
+HerculesRMX.Decks.Left.Controls.Treble.maxOutput = 4.0;
+HerculesRMX.Decks.Left.Controls.Medium.minOutput = 0.0;
+HerculesRMX.Decks.Left.Controls.Medium.midOutput = 1.0;
+HerculesRMX.Decks.Left.Controls.Medium.maxOutput = 4.0;
+HerculesRMX.Decks.Left.Controls.Bass.minOutput = 0.0;
+HerculesRMX.Decks.Left.Controls.Bass.midOutput = 1.0;
+HerculesRMX.Decks.Left.Controls.Bass.maxOutput = 4.0;
+HerculesRMX.Decks.Left.Controls.Vol.minOutput = 0.0;
+HerculesRMX.Decks.Left.Controls.Vol.midOutput = 0.4;
+HerculesRMX.Decks.Left.Controls.Vol.maxOutput = 1.0;
+HerculesRMX.Decks.Left.Controls.Pitch.midInput = (HerculesRMX.firstGenerationFirmware ? 0x40 : 0x3F);
+
+HerculesRMX.Decks.Right.addButton("Keypad1", new HerculesRMX.Button(0x19), "keypad1Handler");
+HerculesRMX.Decks.Right.addButton("Keypad2", new HerculesRMX.Button(0x1A), "keypad2Handler");
+HerculesRMX.Decks.Right.addButton("Keypad3", new HerculesRMX.Button(0x1B), "keypad3Handler");
+HerculesRMX.Decks.Right.addButton("Keypad4", new HerculesRMX.Button(0x1C), "keypad4Handler");
+HerculesRMX.Decks.Right.addButton("Keypad5", new HerculesRMX.Button(0x1D), "keypad5Handler");
+HerculesRMX.Decks.Right.addButton("Keypad6", new HerculesRMX.Button(0x1E), "keypad6Handler");
+HerculesRMX.Decks.Right.addButton("Sync", new HerculesRMX.Button(0x1F, 0x5F), "syncHandler");
+HerculesRMX.Decks.Right.addButton("BeatLock", new HerculesRMX.Button(0x15, 0x60), null);
+HerculesRMX.Decks.Right.addButton("Previous", new HerculesRMX.Button(0x21), "previousHandler");
+HerculesRMX.Decks.Right.addButton("Next", new HerculesRMX.Button(0x22), "nextHandler");
+HerculesRMX.Decks.Right.addButton("PlayPause", new HerculesRMX.Button(0x23, 0x53), "playPauseHandler");
+HerculesRMX.Decks.Right.addButton("Cue", new HerculesRMX.Button(0x24, 0x54), "cueHandler");
+HerculesRMX.Decks.Right.addButton("Shift", new HerculesRMX.Button(0x25), "shiftHandler");
+HerculesRMX.Decks.Right.addButton("KillHigh", new HerculesRMX.Button(0x26), "killHighHandler");
+HerculesRMX.Decks.Right.addButton("KillMid", new HerculesRMX.Button(0x27), "killMidHandler");
+HerculesRMX.Decks.Right.addButton("KillLow", new HerculesRMX.Button(0x28), "killLowHandler");
+HerculesRMX.Decks.Right.addButton("PitchReset", new HerculesRMX.Button(0x20, 0x55), "pitchResetHandler");
+HerculesRMX.Decks.Right.addButton("Load", new HerculesRMX.Button(0x16), "loadHandler");
+HerculesRMX.Decks.Right.addButton("Source", new HerculesRMX.Button(0x17, 0x57), null);
+HerculesRMX.Decks.Right.addButton("CueSelect", new HerculesRMX.Button(0x18, 0x58), "cueSelectHandler");
+HerculesRMX.Decks.Right.addButton("Stop", new HerculesRMX.Button(0x25), "stopHandler");
+
+HerculesRMX.Decks.Right.Controls = {
+ "Gain" : new Control("pregain", false),
+ "Treble" : new Control("filterHigh", false),
+ "Medium" : new Control("filterMid", false),
+ "Bass" : new Control("filterLow", false),
+ "Vol" : new Control("volume", false),
+ "Pitch" : new Control("rate", false)
+};
+HerculesRMX.Decks.Right.Controls.Gain.minOutput = 0.0;
+HerculesRMX.Decks.Right.Controls.Gain.midOutput = 1.0;
+HerculesRMX.Decks.Right.Controls.Gain.maxOutput = 4.0;
+HerculesRMX.Decks.Right.Controls.Treble.minOutput = 0.0;
+HerculesRMX.Decks.Right.Controls.Treble.midOutput = 1.0;
+HerculesRMX.Decks.Right.Controls.Treble.maxOutput = 4.0;
+HerculesRMX.Decks.Right.Controls.Medium.minOutput = 0.0;
+HerculesRMX.Decks.Right.Controls.Medium.midOutput = 1.0;
+HerculesRMX.Decks.Right.Controls.Medium.maxOutput = 4.0;
+HerculesRMX.Decks.Right.Controls.Bass.minOutput = 0.0;
+HerculesRMX.Decks.Right.Controls.Bass.midOutput = 1.0;
+HerculesRMX.Decks.Right.Controls.Bass.maxOutput = 4.0;
+HerculesRMX.Decks.Right.Controls.Vol.minOutput = 0.0;
+HerculesRMX.Decks.Right.Controls.Vol.midOutput = 0.4;
+HerculesRMX.Decks.Right.Controls.Vol.maxOutput = 1.0;
+HerculesRMX.Decks.Right.Controls.Pitch.midInput = (HerculesRMX.firstGenerationFirmware ? 0x40 : 0x3F);
+
+//Mapping functions
+HerculesRMX.volume = function(channel, control, value, status, group) {
+ HerculesRMX.volumeHandler(value);
+};
+
+HerculesRMX.balance = function(channel, control, value, status, group) {
+ HerculesRMX.balanceHandler(value);
+};
+
+HerculesRMX.crossFader = function(channel, control, value, status, group) {
+ HerculesRMX.crossFaderHandler(value);
+};
+
+HerculesRMX.headPhoneMix = function(channel, control, value, status, group) {
+ HerculesRMX.headPhoneMixHandler(value);
+};
+
+HerculesRMX.up = function (channel, control, value, status, group) {
+ HerculesRMX.Buttons.Up.handleEvent(value);
+};
+
+HerculesRMX.down = function (channel, control, value, status, group) {
+ HerculesRMX.Buttons.Down.handleEvent(value);
+};
+
+HerculesRMX.left = function (channel, control, value, status, group) {
+ HerculesRMX.Buttons.Left.handleEvent(value);
+};
+
+HerculesRMX.right = function (channel, control, value, status, group) {
+ HerculesRMX.Buttons.Right.handleEvent(value);
+};
+
+HerculesRMX.scratch = function (channel, control, value, status, group) {
+ HerculesRMX.Buttons.Scratch.handleEvent(value);
+};
+
+HerculesRMX.gain = function(channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.gainHandler(value);
+};
+
+HerculesRMX.rate = function(channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.pitchHandler(value);
+};
+
+HerculesRMX.treble = function(channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.trebleHandler(value);
+};
+
+HerculesRMX.medium = function(channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.mediumHandler(value);
+};
+
+HerculesRMX.bass = function(channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.bassHandler(value);
+};
+
+HerculesRMX.deckVolume = function(channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.volHandler(value);
+};
+
+HerculesRMX.jog_wheel = function (channel, control, value, status, group) {
+// 7F > 40: CCW Slow > Fast - 127 > 64
+// 01 > 3F: CW Slow > Fast - 0 > 63
+ var jogValue = value >=0x40 ? value - 0x80 : value; // -64 to +63, - = CCW, + = CW
+ HerculesRMX.GetDeck(group).jogMove(jogValue);
+};
+
+HerculesRMX.cue = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.Cue.handleEvent(value);
+};
+
+HerculesRMX.beatSync = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.Sync.handleEvent(value);
+};
+
+HerculesRMX.rateReset = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.PitchReset.handleEvent(value);
+};
+
+HerculesRMX.play = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.PlayPause.handleEvent(value);
+};
+
+HerculesRMX.stop = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.Stop.handleEvent(value);
+};
+
+HerculesRMX.shift = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.Shift.handleEvent(value);
+};
+
+HerculesRMX.keypad1 = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.Keypad1.handleEvent(value);
+};
+
+HerculesRMX.keypad2 = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.Keypad2.handleEvent(value);
+};
+
+HerculesRMX.keypad3 = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.Keypad3.handleEvent(value);
+};
+
+HerculesRMX.keypad4 = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.Keypad4.handleEvent(value);
+};
+
+HerculesRMX.keypad5 = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.Keypad5.handleEvent(value);
+};
+
+HerculesRMX.keypad6 = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.Keypad6.handleEvent(value);
+};
+
+HerculesRMX.next = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.Next.handleEvent(value);
+};
+
+HerculesRMX.previous = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.Previous.handleEvent(value);
+};
+
+HerculesRMX.load = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.Load.handleEvent(value);
+};
+
+HerculesRMX.cueSelect = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.CueSelect.handleEvent(value);
+};
+
+HerculesRMX.killLow = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.KillLow.handleEvent(value);
+};
+
+
+HerculesRMX.killMid = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.KillMid.handleEvent(value);
+};
+
+
+HerculesRMX.killHigh = function (channel, control, value, status, group) {
+ var deck = HerculesRMX.GetDeck(group);
+ deck.Buttons.KillHigh.handleEvent(value);
+};
+
+
+
+HerculesRMX.init = function (id) { // called when the MIDI device is opened & set up
+ HerculesRMX.killLeds();
+
+ engine.connectControl("[Channel1]","rate","HerculesRMX.rateChange");
+ engine.connectControl("[Channel2]","rate","HerculesRMX.rateChange");
+
+ print ("HerculesRMX id: \""+id+"\" initialized.");
+};
+
+HerculesRMX.shutdown = function() {
+ HerculesRMX.killLeds();
+
+ print ("HerculesRMX shutdown.");
+};
+
+HerculesRMX.killLeds = function() {
+ HerculesRMX.Buttons.Scratch.setLed(LedState.off);
+ //TODO: remove timers when alsa midi work properly.
+ var button;
+ var time = 20;
+ for (var key in HerculesRMX.Decks.Left.Buttons) {
+ engine.beginTimer(time, "HerculesRMX.Decks.Left.Buttons['" + key + "'].setLed(LedState.off)", true);
+ time = time + 5;
+ }
+ for (var key in HerculesRMX.Decks.Right.Buttons) {
+ engine.beginTimer(time, "HerculesRMX.Decks.Right.Buttons['" + key + "'].setLed(LedState.off)", true);
+ time = time + 5;
+ }
+}
+
+//Rate change event handler to reset sync and reset leds
+//TODO: Need some way to check sync state here.
+HerculesRMX.rateChange = function (value, group) {
+ if (HerculesRMX.Decks.Left.Buttons.Sync.state != ButtonState.pressed) {
+ HerculesRMX.Decks.Left.Buttons.Sync.setLed(LedState.off);
+ }
+ if (HerculesRMX.Decks.Right.Buttons.Sync.state != ButtonState.pressed) {
+ engine.beginTimer(25, "HerculesRMX.Decks.Right.Buttons.Sync.setLed(LedState.off)", true);
+ }
+ if (value != 0.0) {
+ var deck = HerculesRMX.GetDeck(group);
+ engine.beginTimer(30, "HerculesRMX.GetDeck('" + group + "').Buttons.PitchReset.setLed(LedState.off)", true);
+ }
+};
+
+//TODO: Keep stop functionality?
+//HerculesRMX.stop_and_reset_track = function (channel, control, value, status, group) {
+// if (engine.getValue(group, "duration") == 0) { if (value) print("No song on " + group); return; };
+// if (value > 0) {
+// engine.setValue(group,"cue_default",0);
+// engine.setValue(group,"play",0);
+// engine.setValue(group,"start",0);
+//
+// HerculesRMX.cueButton[group] = false;
+// HerculesRMX.cuePlay[group] = false;
+// midi.sendShortMsg(0xB0, HerculesRMX.leds[group + " cue"], HerculesRMX.ledOff);
+// }
+//};
+//
+//HerculesRMX.vinyl_stop_and_return = function (channel, control, value, status, group) {
+// if (engine.getValue(group, "duration") == 0) { if (value) print("No song on " + group); return; };
+//
+// if (value) {
+// if (engine.getValue(group,"play")) {
+// HerculesRMX.cuePlay[group] = true;
+// midi.sendShortMsg(0xB0, HerculesRMX.leds[group + " cue"], HerculesRMX.ledOff);
+// var playposition = engine.getValue(group,"playposition");
+// engine.setValue(group,"play",0);
+// HerculesRMX.stopJog[group] = 1.0;
+// HerculesRMX.decayLast = new Date().getTime();
+// engine.setValue(group,"scratch",HerculesRMX.stopJog[group]);
+// HerculesRMX.stoping = true;
+// return;
+// } else {
+// engine.setValue(group,"playposition",0);
+// }
+// }
+//};
+
+
diff --git a/Midi_Interface/rhmixxx_midi_controller_MIDI_1.midi.xml b/Midi_Interface/rhmixxx_midi_controller_MIDI_1.midi.xml
index 709d80a..d4a59ff 100644
--- a/Midi_Interface/rhmixxx_midi_controller_MIDI_1.midi.xml
+++ b/Midi_Interface/rhmixxx_midi_controller_MIDI_1.midi.xml
@@ -2,6 +2,16 @@
<controller id="rhmixxx midi controller MIDI 1">
<scriptfiles/>
<controls>
+ <control>
+ <status>0x90</status>
+ <midino>0x00</midino>
+ <group>[Channel1]</group>
+ <key>end</key>
+ <description></description>
+ <options>
+ <normal/>
+ </options>
+ </control>
<control>
<status>0x90</status>
<midino>0x01</midino>
@@ -14,6 +24,16 @@
</control>
<control>
<status>0x90</status>
+ <midino>0x02</midino>
+ <group>[Channel2]</group>
+ <key>end</key>
+ <description></description>
+ <options>
+ <normal/>
+ </options>
+ </control>
+ <control>
+ <status>0x90</status>
<midino>0x03</midino>
<group>[Channel2]</group>
<key>play</key>