summaryrefslogtreecommitdiff
path: root/src/rhlibrary/player.go
diff options
context:
space:
mode:
Diffstat (limited to 'src/rhlibrary/player.go')
-rw-r--r--src/rhlibrary/player.go73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/rhlibrary/player.go b/src/rhlibrary/player.go
new file mode 100644
index 0000000..3e4211c
--- /dev/null
+++ b/src/rhlibrary/player.go
@@ -0,0 +1,73 @@
+//
+// rhlibrary
+//
+// The Radio Helsinki Rivendell Library
+//
+//
+// Copyright (C) 2016 Christian Pointner <equinox@helsinki.at>
+//
+// This file is part of rhlibrary.
+//
+// rhlibrary is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// any later version.
+//
+// rhlibrary is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with rhlibrary. If not, see <http://www.gnu.org/licenses/>.
+//
+
+package main
+
+import (
+ "fmt"
+ "github.com/revmischa/gst"
+ "github.com/ziutek/glib"
+ "path"
+)
+
+type Player struct {
+ pipe *gst.Element
+ bus *gst.Bus
+ basepath string
+}
+
+func (p *Player) onMessage(bus *gst.Bus, msg *gst.Message) {
+ switch msg.GetType() {
+ case gst.MESSAGE_EOS:
+ rhdl.Printf("EOS reached!")
+ p.pipe.SetState(gst.STATE_NULL)
+ case gst.MESSAGE_ERROR:
+ p.pipe.SetState(gst.STATE_NULL)
+ _, errstr := msg.ParseError()
+ rhdl.Printf("Error: %s\n", errstr)
+ }
+}
+
+func (p *Player) Play(cart, cut uint) (err error) {
+ filename := path.Join(p.basepath, fmt.Sprintf("%06d_%03d.wav", cart, cut))
+ rhdl.Printf("trying to play file: %s", filename)
+
+ p.pipe.SetProperty("uri", "file://"+filename)
+ p.pipe.SetState(gst.STATE_PLAYING)
+ glib.NewMainLoop(nil).Run()
+ return
+}
+
+func NewPlayer(basepath string) (p *Player, err error) {
+ p = &Player{}
+ p.basepath = path.Clean(basepath)
+
+ p.pipe = gst.ElementFactoryMake("playbin", "autoplay")
+ p.bus = p.pipe.GetBus()
+
+ p.bus.AddSignalWatch()
+ p.bus.Connect("message", (*Player).onMessage, p)
+
+ return
+}