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path: root/src/rhctl/switch_control.go
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//
//  rhctl
//
//  Copyright (C) 2009-2016 Christian Pointner <equinox@helsinki.at>
//
//  This file is part of rhctl.
//
//  rhctl is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  any later version.
//
//  rhctl is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with rhctl. If not, see <http://www.gnu.org/licenses/>.
//

package main

import (
	"fmt"
	"time"

	"github.com/btittelbach/pubsub"
)

type Mood uint

const (
	MoodAwakening Mood = iota
	MoodSad
	MoodNervous
	MoodHappy
)

func (m Mood) String() string {
	switch m {
	case MoodAwakening:
		return "awakening"
	case MoodSad:
		return "sad"
	case MoodNervous:
		return "nervous"
	case MoodHappy:
		return "happy"
	}
	return "unknown"
}

type State struct {
	Mood         Mood
	Switch       SwitchState
	ActiveServer string
	Server       map[string]ServerState
}

type CommandType uint8

const (
	CmdState CommandType = iota
	CmdServer
	CmdSwitch
)

func (c CommandType) String() string {
	switch c {
	case CmdState:
		return "state"
	case CmdServer:
		return "server"
	case CmdSwitch:
		return "switch"
	}
	return "unknown"
}

type Command struct {
	Type     CommandType
	Args     []string
	Response chan<- interface{}
}

type SwitchControl struct {
	sw       *AudioSwitch
	servers  []*PlayoutServer
	state    State
	startup  time.Time
	Updates  *pubsub.PubSub
	Commands chan *Command
}

func (ctrl *SwitchControl) handleCommand(cmd *Command) {
	switch cmd.Type {
	case CmdState:
		cmd.Response <- ctrl.state
	case CmdServer:
		if len(cmd.Args) == 0 {
			cmd.Response <- fmt.Errorf("no server specified")
			return
		}
		cmd.Response <- ctrl.reconcile(cmd.Args[0])
	case CmdSwitch:
		if len(cmd.Args) == 0 {
			cmd.Response <- fmt.Errorf("no command specified")
			return
		}
		c, err := NewSwitchCommandFromStrings(cmd.Args[0], cmd.Args[1:]...)
		if err != nil {
			cmd.Response <- fmt.Errorf("switch command syntax error: %s", err.Error())
			return
		}
		c.Response = cmd.Response
		ctrl.sw.Commands <- c
	}
}

func handleServer(in <-chan ServerState, out chan<- ServerState) {
	for {
		update := <-in
		out <- update
	}
}

func (ctrl *SwitchControl) checkMissingOrStaleStates(maxAge time.Duration) {
	if time.Since(ctrl.state.Switch.AudioInputsChanged) > maxAge {
		ctrl.sw.Commands <- &SwitchCommand{SwitchCmdStateAudio, nil, nil}
	}
	if time.Since(ctrl.state.Switch.AudioSilenceChanged) > maxAge {
		ctrl.sw.Commands <- &SwitchCommand{SwitchCmdStateSilence, nil, nil}
	}
	if time.Since(ctrl.state.Switch.GPIChanged) > maxAge {
		ctrl.sw.Commands <- &SwitchCommand{SwitchCmdStateGPIAll, nil, nil}
	}
	if time.Since(ctrl.state.Switch.RelayChanged) > maxAge {
		ctrl.sw.Commands <- &SwitchCommand{SwitchCmdStateRelay, nil, nil}
	}
	if time.Since(ctrl.state.Switch.OCChanged) > maxAge {
		ctrl.sw.Commands <- &SwitchCommand{SwitchCmdStateOC, nil, nil}
	}

	for _, server := range ctrl.servers {
		s, exists := ctrl.state.Server[server.name]
		if !exists || time.Since(s.Changed) > maxAge {
			server.UpdateRequest <- true
		}
	}

}

func (ctrl *SwitchControl) reconcile(requestedServer string) (result bool) {
	rhdl.Printf("SwitchCTRL: reconciling state... (requested server: '%s')", requestedServer)

	// send out commands to switch and/or server to get missing infos
	ctrl.checkMissingOrStaleStates(2 * time.Hour) // TODO: hardcoded value

	if ctrl.state.Mood == MoodAwakening && time.Since(ctrl.startup) < (time.Minute) { // TODO: hardcoded value
		// it's to early to take actions - let's learn i little bit more about current state
		return
	}

	// TODO: change active server if it fails or on request
	//       return true if requested server got selected

	// TODO: change switch output mappings if servers change channels or fail

	// TODO: set mood dependent on overall-state
	return
}

func (ctrl *SwitchControl) Run() {
	rhdl.Printf("SwitchCTRL: handler running...")

	ctrl.startup = time.Now()
	serverStateChanges := make(chan ServerState, 8)
	for _, srv := range ctrl.servers {
		go handleServer(srv.StateChanges, serverStateChanges)
	}

	ctrl.reconcile("")
	for {
		select {
		case update := <-ctrl.sw.Updates:
			rhdl.Printf("got update from switch: %+v", update)
			for _, srv := range ctrl.servers {
				srv.SwitchUpdates <- update
			}
			ctrl.Updates.Pub(update, "switch:"+update.Type.String())
		case state := <-ctrl.sw.StateChanges:
			// rhdl.Printf("got switch state update: %+v", state)
			ctrl.Updates.Pub(state, "switch:state")
			ctrl.state.Switch = state
			ctrl.reconcile("")
			ctrl.Updates.Pub(ctrl.state, "state")
		case state := <-serverStateChanges:
			rhdl.Printf("got server state update: %+v", state)
			ctrl.Updates.Pub(state, "server:state")
			ctrl.state.Server[state.Name] = state
			ctrl.reconcile("")
			ctrl.Updates.Pub(ctrl.state, "state")
		case cmd := <-ctrl.Commands:
			ctrl.handleCommand(cmd)
		}
	}
}

func SwitchControlInit(conf *Config, sw *AudioSwitch, servers []*PlayoutServer) (ctrl *SwitchControl) {
	ctrl = &SwitchControl{}
	ctrl.sw = sw
	ctrl.servers = servers
	ctrl.state.Mood = MoodAwakening
	ctrl.state.Server = make(map[string]ServerState)
	ctrl.Updates = pubsub.NewNonBlocking(32)
	ctrl.Commands = make(chan *Command, 8)
	return
}