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path: root/src/rhctl/switch_control.go
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//
//  rhctl
//
//  Copyright (C) 2009-2016 Christian Pointner <equinox@helsinki.at>
//
//  This file is part of rhctl.
//
//  rhctl is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  any later version.
//
//  rhctl is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with rhctl. If not, see <http://www.gnu.org/licenses/>.
//

package main

import (
	"fmt"

	"github.com/btittelbach/pubsub"
)

type Mood uint

const (
	MoodAwakening Mood = iota
	MoodSad
	MoodNervous
	MoodHappy
)

func (m Mood) String() string {
	switch m {
	case MoodAwakening:
		return "awakening"
	case MoodSad:
		return "sad"
	case MoodNervous:
		return "nervous"
	case MoodHappy:
		return "happy"
	}
	return "unknown"
}

type State struct {
	Mood         Mood
	Switch       SwitchState
	ActiveServer string
	Server       map[string]ServerState
}

func (ctrl *SwitchControl) updateOverallState(update interface{}) {
	switch update.(type) {
	case SwitchState:
		//		s := update.(SwitchState)
		rhdl.Printf("SwitchCTRL overall-state: got switch update")
		// TODO: update ctrl.state
		// TODO: publish new "state"
	case ServerState:
		s := update.(ServerState)
		rhdl.Printf("SwitchCTRL overall-state: got server update from '%s'", s.Name)
		// TODO: update ctrl.state
		// TODO: publish new "state"
	default:
		rhl.Printf("SwitchCTRL overall-state: got unknown state-update of type %T", update)
		return
	}
	rhdl.Printf("SwitchCTRL overall-state: %+v", ctrl.state)
}

type CommandType uint8

const (
	CmdState CommandType = iota
	CmdServer
	CmdSwitch
)

func (c CommandType) String() string {
	switch c {
	case CmdState:
		return "state"
	case CmdServer:
		return "server"
	case CmdSwitch:
		return "switch"
	}
	return "unknown"
}

type Command struct {
	Type     CommandType
	Args     []string
	Response chan<- interface{}
}

type SwitchControl struct {
	sw       *AudioSwitch
	servers  []*PlayoutServer
	state    State
	Updates  *pubsub.PubSub
	Commands chan *Command
}

func (ctrl *SwitchControl) handleCommand(cmd *Command) {
	switch cmd.Type {
	case CmdState:
	case CmdServer:
	case CmdSwitch:
		if len(cmd.Args) == 0 {
			rhl.Printf("SwitchCTRL: ignoring empty raw switch command")
			return
		}
		c, err := NewSwitchCommandFromStrings(cmd.Args[0], cmd.Args[1:]...)
		if err != nil {
			cmd.Response <- fmt.Errorf("switch command syntax error: %s", err.Error())
			return
		}
		c.Response = cmd.Response
		ctrl.sw.Commands <- c
	}
}

func handleServer(in <-chan ServerState, out chan<- ServerState) {
	for {
		update := <-in
		out <- update
	}
}

func (ctrl *SwitchControl) reconcile() {
	rhdl.Printf("SwitchCTRL: reconciling state...")
	// TODO: set mood dependent on overall-state
	//       if mood changes publish new "state"

	// TODO: send out commands to switch, server to get missing infos

	// TODO: change switch output mappings if servers change channels or fail
}

func (ctrl *SwitchControl) Run() {
	rhdl.Printf("SwitchCTRL: handler running...")

	serverStateChanges := make(chan ServerState, 8)
	for _, srv := range ctrl.servers {
		go handleServer(srv.StateChanges, serverStateChanges)
	}

	for {
		select {
		case update := <-ctrl.sw.Updates:
			rhdl.Printf("got update from switch: %+v", update)
			for _, srv := range ctrl.servers {
				srv.SwitchUpdates <- update
			}
			ctrl.Updates.Pub(update, "switch:"+update.Type.String())
		case state := <-ctrl.sw.StateChanges:
			rhdl.Printf("got switch state update: %+v", state)
			ctrl.Updates.Pub(state, "switch:state")
			ctrl.updateOverallState(state)
			ctrl.reconcile()
		case state := <-serverStateChanges:
			rhdl.Printf("got server state update: %+v", state)
			ctrl.Updates.Pub(state, "server:state")
			ctrl.updateOverallState(state)
			ctrl.reconcile()
		case cmd := <-ctrl.Commands:
			ctrl.handleCommand(cmd)
		}
	}
}

func SwitchControlInit(conf *Config, sw *AudioSwitch, servers []*PlayoutServer) (ctrl *SwitchControl) {
	ctrl = &SwitchControl{}
	ctrl.sw = sw
	ctrl.servers = servers
	ctrl.state.Mood = MoodAwakening
	ctrl.state.Server = make(map[string]ServerState)
	ctrl.Updates = pubsub.NewNonBlocking(32)
	ctrl.Commands = make(chan *Command, 8)
	return
}