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//
// rhctl
//
// Copyright (C) 2009-2016 Christian Pointner <equinox@helsinki.at>
//
// This file is part of rhctl.
//
// rhctl is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// any later version.
//
// rhctl is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with rhctl. If not, see <http://www.gnu.org/licenses/>.
//
package main
import (
"fmt"
"strings"
"time"
)
type SwitchResult uint8
const (
SwitchOK SwitchResult = iota
SwitchError
)
func (c SwitchResult) String() string {
switch c {
case SwitchOK:
return "OK"
case SwitchError:
return "error"
}
return "unknown"
}
type SwitchResponse struct {
Result SwitchResult
Message string
}
type SwitchUpdateType uint8
const (
SwitchAudio SwitchUpdateType = iota
SwitchGPI
SwitchOC
SwitchRelay
SwitchSilence
)
func (c SwitchUpdateType) String() string {
switch c {
case SwitchAudio:
return "audio"
case SwitchGPI:
return "gpi"
case SwitchOC:
return "oc"
case SwitchRelay:
return "relay"
case SwitchSilence:
return "silence"
}
return "unknown"
}
type SwitchUpdate struct {
Type SwitchUpdateType
Data string
}
type SwitchState struct {
Audio [SwitchOutputNumMax]struct {
Inputs [SwitchInputNumMax]bool
Silence bool
}
AudioInputsChanged time.Time
AudioSilenceChanged time.Time
GPI [SwitchGPINumMax]bool
GPIChanged time.Time
Relay [SwitchRelayNumMax]bool
RelayChanged time.Time
OC [SwitchOCNumMax]bool
OCChanged time.Time
}
type AudioSwitch struct {
port *SerialPort
timeout time.Duration
Inputs ConfigSwitchInputs
current *SwitchCommand
timer *time.Timer
unit SwitchUnitID
state SwitchState
StateChanges chan SwitchState
Commands chan *SwitchCommand
Updates chan SwitchUpdate
}
func (sw *AudioSwitch) updateStateAudio(data string) {
if len(data) < int(4+2*SwitchInputNumMax) {
rhl.Printf("Audioswitch: invalid audio status update (too short)")
return
}
var out SwitchOutputNum
if err := out.fromString(data[3:4]); err != nil {
rhl.Printf("Audioswitch: invalid audio status update (%s)", err)
return
}
ins := strings.Split(data[5:int(4+2*SwitchInputNumMax)], ",")
if len(ins) != int(SwitchInputNumMax) {
rhl.Printf("Audioswitch: invalid audio status update (wrong number of inputs)")
return
}
for i := 0; i < int(SwitchInputNumMax); i++ {
switch ins[i] {
case "0":
sw.state.Audio[out-1].Inputs[i] = false
case "1":
sw.state.Audio[out-1].Inputs[i] = true
default:
rhl.Printf("Audioswitch: invalid audio status update (state must be either '1' or '0' but is '%s')", ins[i])
}
}
sw.state.AudioInputsChanged = time.Now()
sw.StateChanges <- sw.state
}
func (sw *AudioSwitch) updateStateGPI(data string) {
if len(data) < 8 {
rhl.Printf("Audioswitch: invalid gpi status update (too short)")
return
}
if data[4] != 'A' {
// 'SuP,ii,x'
var in SwitchGPINum
if err := in.fromString(data[4:6]); err != nil {
rhl.Printf("Audioswitch: invalid gpi status update: %v", err)
return
}
switch data[7] {
case '0':
sw.state.GPI[in] = false
case '1':
sw.state.GPI[in] = true
default:
rhl.Printf("Audioswitch: invalid gpi status update (state must be either '1' or '0' but is '%s')", data[7:8])
return
}
sw.state.GPIChanged = time.Now()
sw.StateChanges <- sw.state
return
}
// 'SuP,A,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x'
if len(data) < int(5+2*SwitchGPINumMax) {
rhl.Printf("Audioswitch: invalid gpi status update (too short)")
return
}
ins := strings.Split(data[6:int(5+2*SwitchGPINumMax)], ",")
if len(ins) != int(SwitchGPINumMax) {
rhl.Printf("Audioswitch: invalid gpi status update (wrong number of inputs)")
return
}
for i := 0; i < int(SwitchGPINumMax); i++ {
switch ins[i] {
case "0":
sw.state.GPI[i] = false
case "1":
sw.state.GPI[i] = true
default:
rhl.Printf("Audioswitch: invalid gpi status update (state must be either '1' or '0' but is '%s')", ins[i])
}
}
sw.state.GPIChanged = time.Now()
sw.StateChanges <- sw.state
}
func (sw *AudioSwitch) updateStateRelay(data string) {
if len(data) < int(3+2*SwitchRelayNumMax) {
rhl.Printf("Audioswitch: invalid relay status update (too short)")
return
}
outs := strings.Split(data[4:int(3+2*SwitchRelayNumMax)], ",")
if len(outs) != int(SwitchRelayNumMax) {
rhl.Printf("Audioswitch: invalid relay status update (wrong number of outputs)")
return
}
for i := 0; i < int(SwitchRelayNumMax); i++ {
switch outs[i] {
case "0":
sw.state.Relay[i] = false
case "1":
sw.state.Relay[i] = true
default:
rhl.Printf("Audioswitch: invalid relay status update (state must be either '1' or '0' but is '%s')", outs[i])
}
}
sw.state.RelayChanged = time.Now()
sw.StateChanges <- sw.state
}
func (sw *AudioSwitch) updateStateOC(data string) {
if len(data) < int(3+2*SwitchOCNumMax) {
rhl.Printf("Audioswitch: invalid oc status update (too short)")
return
}
outs := strings.Split(data[4:int(3+2*SwitchOCNumMax)], ",")
if len(outs) != int(SwitchOCNumMax) {
rhl.Printf("Audioswitch: invalid oc status update (wrong number of outputs)")
return
}
for i := 0; i < int(SwitchOCNumMax); i++ {
switch outs[i] {
case "0":
sw.state.OC[i] = false
case "1":
sw.state.OC[i] = true
default:
rhl.Printf("Audioswitch: invalid oc status update (state must be either '1' or '0' but is '%s')", outs[i])
}
}
sw.state.OCChanged = time.Now()
sw.StateChanges <- sw.state
}
func (sw *AudioSwitch) updateStateSilence(data string) {
if len(data) < int(3+2*SwitchOutputNumMax) {
rhl.Printf("Audioswitch: invalid silence status update (too short)")
return
}
outs := strings.Split(data[4:int(3+2*SwitchOutputNumMax)], ",")
if len(outs) != int(SwitchOutputNumMax) {
rhl.Printf("Audioswitch: invalid silence status update (wrong number of outputs)")
return
}
for i := 0; i < int(SwitchOutputNumMax); i++ {
switch outs[i] {
case "0":
sw.state.Audio[i].Silence = false
case "1":
sw.state.Audio[i].Silence = true
default:
rhl.Printf("Audioswitch: invalid silence status update (state must be either '1' or '0' but is '%s')", outs[i])
}
}
sw.state.AudioSilenceChanged = time.Now()
sw.StateChanges <- sw.state
}
func (sw *AudioSwitch) handleData(data string) {
if len(data) < 3 {
rhl.Printf("Audioswitch: ignoring short line")
return
}
rhdl.Printf("Audioswitch: got data: %q", data)
if data[0:3] == "RRR" || data[0:3] == "EEE" {
if sw.current != nil {
if sw.current.Response != nil {
resp := SwitchResponse{Message: data}
resp.Result = SwitchError
if data[0] == 'R' {
resp.Result = SwitchOK
}
sw.current.Response <- resp
}
sw.current = nil
sw.timer.Stop()
sw.timer = nil
} else {
rhl.Printf("Audioswitch: ignoring unexpected response: %q", data)
}
return
}
if data[0] == 'S' && data[1] == ('0'+byte(sw.unit)) {
switch data[2] {
case 'L':
sw.Updates <- SwitchUpdate{SwitchAudio, data}
sw.updateStateAudio(data)
case 'P':
sw.Updates <- SwitchUpdate{SwitchGPI, data}
sw.updateStateGPI(data)
case 'R':
sw.Updates <- SwitchUpdate{SwitchRelay, data}
sw.updateStateRelay(data)
case 'O':
sw.Updates <- SwitchUpdate{SwitchOC, data}
sw.updateStateOC(data)
case 'S':
sw.Updates <- SwitchUpdate{SwitchSilence, data}
sw.updateStateSilence(data)
}
return
}
rhl.Printf("Audioswitch: ignoring invalid data: %q", data)
}
func (sw *AudioSwitch) Run() {
stop := make(chan bool)
sw.port.Run(stop)
sw.current = nil
sw.timer = nil
rhdl.Printf("Audioswitch: handler running...")
for {
if sw.current != nil {
select {
case <-stop:
return
case <-sw.timer.C:
if sw.current.Response != nil {
sw.current.Response <- fmt.Errorf("command timed out")
}
sw.current = nil
sw.timer = nil
case data := <-sw.port.rx:
sw.handleData(data)
}
} else {
select {
case <-stop:
return
case cmd := <-sw.Commands:
c, err := cmd.Cmd.Generate(append(cmd.Args, sw.unit)...)
if err != nil {
if cmd.Response != nil {
cmd.Response <- err
}
} else {
rhdl.Printf("sending '%s' to switch", c)
sw.current = cmd
sw.port.tx <- c
sw.timer = time.NewTimer(sw.timeout)
}
case data := <-sw.port.rx:
sw.handleData(data)
}
}
}
}
func SwitchInit(conf *Config) (sw *AudioSwitch, err error) {
sw = &AudioSwitch{}
sw.timeout = time.Second
if conf.Audioswitch.Timeout.Duration > 0 {
sw.timeout = conf.Audioswitch.Timeout.Duration
}
sw.unit = conf.Audioswitch.Unit
sw.Inputs = conf.Audioswitch.Inputs
sw.StateChanges = make(chan SwitchState, 16)
sw.Commands = make(chan *SwitchCommand, 16)
sw.Updates = make(chan SwitchUpdate, 32)
if sw.port, err = SerialOpen(conf.Audioswitch.Device, conf.Audioswitch.Baudrate, ""); err != nil {
err = fmt.Errorf("Audioswitch: error opening serial port: %s", err)
return
}
return
}
|