diff options
author | Christian Pointner <equinox@helsinki.at> | 2016-04-20 19:20:23 (GMT) |
---|---|---|
committer | Christian Pointner <equinox@helsinki.at> | 2016-04-20 19:20:23 (GMT) |
commit | b1350a8096e1d7d11408b19b438ca09912e03c2d (patch) | |
tree | 457cd0da66535a2c4e6824105ad9b4874d4da908 /src | |
parent | 68bf38157465311e6e5bb83723c2097d1d11da58 (diff) |
selecting server should work now - needs testing!
Diffstat (limited to 'src')
-rw-r--r-- | src/rhctl/conf.go | 8 | ||||
-rw-r--r-- | src/rhctl/switch_control.go | 40 |
2 files changed, 35 insertions, 13 deletions
diff --git a/src/rhctl/conf.go b/src/rhctl/conf.go index 36a3b5a..bf68fec 100644 --- a/src/rhctl/conf.go +++ b/src/rhctl/conf.go @@ -40,6 +40,14 @@ type ConfigSwitchInputs []struct { func (p ConfigSwitchInputs) Len() int { return len(p) } func (p ConfigSwitchInputs) Swap(i, j int) { p[i], p[j] = p[j], p[i] } func (p ConfigSwitchInputs) Less(i, j int) bool { return p[i].Number < p[j].Number } +func (p ConfigSwitchInputs) Get(server, channel string) SwitchInputNum { + for _, i := range p { + if i.Server == server && i.Channel == channel { + return i.Number + } + } + return SwitchInputNum(0) +} type Config struct { Audioswitch struct { diff --git a/src/rhctl/switch_control.go b/src/rhctl/switch_control.go index 8440e61..a7b5a58 100644 --- a/src/rhctl/switch_control.go +++ b/src/rhctl/switch_control.go @@ -173,8 +173,13 @@ func (ctrl *SwitchControl) getSwitchServerAssignment() (swsrv, swch string, err return "", "", errors.New("unknown input") } -func (ctrl *SwitchControl) selectServer(server string) { - newIn := SwitchInputNum(1) // TODO: get input num from server name +func (ctrl *SwitchControl) selectServer(server string) bool { + newIn := ctrl.sw.Inputs.Get(server, ctrl.state.Server[server].Channel) + if newIn == SwitchInputNum(0) { + rhdl.Printf("SwitchCTRL: no audio input configured for server/channel: '%s/%s'", server, ctrl.state.Server[server].Channel) + return false + } + for idx, in := range ctrl.state.Switch.Audio[0].Inputs { if in && SwitchInputNum(idx+1) != newIn { ctrl.sw.Commands <- &SwitchCommand{SwitchCmdAudioFadeDownInput, []interface{}{SwitchInputNum(idx + 1)}, nil} @@ -183,6 +188,22 @@ func (ctrl *SwitchControl) selectServer(server string) { ctrl.sw.Commands <- &SwitchCommand{SwitchCmdAudioFadeUpInput, []interface{}{newIn}, nil} ctrl.settling.Reset(10 * time.Second) // TODO: hardcoded value ctrl.state.Settled = false + return true +} + +func (ctrl *SwitchControl) selectNextValidServer() { + for name, state := range ctrl.state.Server { + if state.Health == ServerAlive && state.Channel != "" { + if !ctrl.selectServer(name) { + continue + } + ctrl.state.Mood = MoodNervous + rhl.Printf("SwitchCTRL: found another valid server -> now in mood: %s", ctrl.state.Mood) + return + } + } + ctrl.state.Mood = MoodSad + rhl.Printf("SwitchCTRL: found no alive/valid server -> now in mood: %s", ctrl.state.Mood) } func (ctrl *SwitchControl) reconcile(requestedServer string) (result bool) { @@ -217,16 +238,7 @@ func (ctrl *SwitchControl) reconcile(requestedServer string) (result bool) { s, exists := ctrl.state.Server[swsrv] if !exists || s.Health != ServerAlive || s.Channel == "" { rhl.Printf("SwitchCTRL: server '%s' is unknown, dead or has invalid channel!", swsrv) - for name, state := range ctrl.state.Server { - if state.Health == ServerAlive && state.Channel != "" { - ctrl.state.Mood = MoodNervous - rhl.Printf("SwitchCTRL: found another valid server -> now in mood: %s", ctrl.state.Mood) - ctrl.selectServer(name) - return - } - } - ctrl.state.Mood = MoodSad - rhl.Printf("SwitchCTRL: found no alive server -> now in mood: %s", ctrl.state.Mood) + ctrl.selectNextValidServer() return } @@ -235,7 +247,9 @@ func (ctrl *SwitchControl) reconcile(requestedServer string) (result bool) { if s.Channel != swch { ctrl.state.Mood = MoodNervous rhl.Printf("SwitchCTRL: switch and server channel mismatch: '%s' != '%s' -> now in mood: %s", swch, s.Channel, ctrl.state.Mood) - ctrl.selectServer(ctrl.state.ActiveServer) + if !ctrl.selectServer(ctrl.state.ActiveServer) { + ctrl.selectNextValidServer() + } return } |