From eb1a8f480dfe94e934e207f17843e9f3370af6fb Mon Sep 17 00:00:00 2001 From: Christian Pointner Date: Fri, 29 Jan 2016 01:40:38 +0100 Subject: implemented unload command diff --git a/player/player.go b/player/player.go index 8951813..b3dc761 100644 --- a/player/player.go +++ b/player/player.go @@ -49,6 +49,14 @@ type loadRequest struct { response chan<- loadResult } +type unloadResult struct { + err error +} + +type unloadRequest struct { + response chan<- unloadResult +} + type playResult struct { err error } @@ -151,6 +159,7 @@ type Player struct { state State duration time.Duration loadChan chan loadRequest + unloadChan chan unloadRequest playChan chan playRequest pauseChan chan pauseRequest playPauseChan chan playPauseRequest @@ -167,6 +176,9 @@ type Player struct { func (p *Player) changeState(new State) { p.state = new p.stateChangeChan <- new + if new == IDLE { + p.updateChan <- updateData{} + } } func (p *Player) onMessage(bus *gst.Bus, msg *gst.Message) { @@ -252,6 +264,12 @@ func (p *Player) load(cart, cut uint) (resp loadResult) { return } +func (p *Player) unload() (resp unloadResult) { + p.pipe.SetState(gst.STATE_NULL) + p.changeState(IDLE) + return +} + func (p *Player) play() (resp playResult) { if p.state != PAUSED { resp.err = fmt.Errorf("player: no file loaded") @@ -352,6 +370,8 @@ func (p *Player) dispatchRequests() { select { case req := <-p.loadChan: req.response <- p.load(req.cart, req.cut) + case req := <-p.unloadChan: + req.response <- p.unload() case req := <-p.playChan: req.response <- p.play() case req := <-p.pauseChan: @@ -431,6 +451,7 @@ func (p *Player) createPipeline() (err error) { type PlayerChan struct { load chan<- loadRequest + unload chan<- unloadRequest play chan<- playRequest playPause chan<- playPauseRequest pause chan<- pauseRequest @@ -455,6 +476,19 @@ func (p *PlayerChan) Load(cart, cut uint) error { return nil } +func (p *PlayerChan) Unload() error { + resCh := make(chan unloadResult) + req := unloadRequest{} + req.response = resCh + p.unload <- req + + res := <-resCh + if res.err != nil { + return res.err + } + return nil +} + func (p *PlayerChan) Play() error { resCh := make(chan playResult) req := playRequest{} @@ -554,6 +588,7 @@ func (p *PlayerChan) AddStateChangeHandler(callback StateChangeCB, userdata inte func (p *Player) GetInterface() *PlayerChan { ch := &PlayerChan{} ch.load = p.loadChan + ch.unload = p.unloadChan ch.play = p.playChan ch.pause = p.pauseChan ch.playPause = p.playPauseChan @@ -580,6 +615,7 @@ func NewPlayer(basepath string, stdlog *log.Logger, dbglog *log.Logger) (p *Play p.dbglog = log.New(ioutil.Discard, "rhrd-go.player-dbg", log.LstdFlags) } p.loadChan = make(chan loadRequest) + p.unloadChan = make(chan unloadRequest) p.playChan = make(chan playRequest) p.pauseChan = make(chan pauseRequest) p.playPauseChan = make(chan playPauseRequest) -- cgit v0.10.2