From 961d984c1a2e6d891384183df5d3948c6196f1fb Mon Sep 17 00:00:00 2001 From: Josef Schauer Date: Wed, 8 Oct 2014 09:17:20 +0000 Subject: scripts diff --git a/Midi_Interface/rhmixxx_midi_controller_MIDI_1-scripts.js b/Midi_Interface/rhmixxx_midi_controller_MIDI_1-scripts.js new file mode 100644 index 0000000..726eef3 --- /dev/null +++ b/Midi_Interface/rhmixxx_midi_controller_MIDI_1-scripts.js @@ -0,0 +1,880 @@ +/** + * Hercules DJ Console RMX controller script v1.9.0 + * Copyright (C) 2010 Anders Gunnarsson + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + **/ + +//TODO: Cleanup, create objects from init. +//Remove led timers when alsa midi is working properly. +HerculesRMX = new Controller(); +HerculesRMX.shiftMode = false; +HerculesRMX.scratchMode = false; +HerculesRMX.jogPlaylistScrollMode = false; + +// The first-generation Hercules RMX (firmware version 1.0.6.31) has some +// quirks. One of which is that the pitch faders are centered at 0x40 instead of +// 0x3F. If you have a first-generation RMX, set this flag to true to fix things +// like the pitch control being off by -0.16%. See Bug #863683 +// (https://bugs.launchpad.net/mixxx/+bug/863683). +HerculesRMX.firstGenerationFirmware = false; + +HerculesRMX.Button = Button; + +HerculesRMX.Button.prototype.setLed = function(ledState, blink) { + if(ledState == LedState.on) { + midi.sendShortMsg(0xB0,this.controlId,LedState.on); + } else { + midi.sendShortMsg(0xB0,this.controlId,LedState.off); + } + if(blink) { + engine.beginTimer(20, "midi.sendShortMsg(0xB0," + (this.controlId + 0x30) + ", " + LedState.on + ")", true); + } else { + engine.beginTimer(20, "midi.sendShortMsg(0xB0," + (this.controlId + 0x30) + ", " + LedState.off + ")", true); + } +}; + +HerculesRMX.shiftHandler = function(value) { + if(value == ButtonState.pressed) { + this.shiftMode = true; + if(HerculesRMX.scratchMode) { + HerculesRMX.scratchMode = false; + HerculesRMX.Buttons.Scratch.setLed(LedState.off); + } else { + HerculesRMX.scratchMode = true; + HerculesRMX.Buttons.Scratch.setLed(LedState.on); + } + } else { + this.shiftMode = false; + } +}; + +HerculesRMX.upHandler = function(value) { + this.jogPlaylistScrollMode = this.Buttons.Up.state + this.Buttons.Down.state > 0; + if(value == ButtonState.pressed) { + engine.setValue("[Playlist]", "SelectPrevTrack", 1); + } +}; + +HerculesRMX.downHandler = function(value) { + this.jogPlaylistScrollMode = this.Buttons.Up.state + this.Buttons.Down.state > 0; + if(value == ButtonState.pressed) { + engine.setValue("[Playlist]", "SelectNextTrack", 1); + } +}; + +HerculesRMX.leftHandler = function(value) { + if(value == ButtonState.pressed) { + engine.setValue("[Playlist]", "SelectPrevPlaylist", 1); + } +}; + +HerculesRMX.rightHandler = function(value) { + if(value == ButtonState.pressed) { + engine.setValue("[Playlist]", "SelectNextPlaylist", 1); + } +}; + +HerculesRMX.addButton("Scratch", new HerculesRMX.Button(0x29), "shiftHandler"); +HerculesRMX.addButton("Up", new HerculesRMX.Button(0x2A), "upHandler"); +HerculesRMX.addButton("Down", new HerculesRMX.Button(0x2B), "downHandler"); +HerculesRMX.addButton("Left", new HerculesRMX.Button(0x2C), "leftHandler"); +HerculesRMX.addButton("Right", new HerculesRMX.Button(0x2D), "rightHandler"); + +HerculesRMX.Controls = { + "Balance" : new Control("balance", false), + "Volume" : new Control("volume", false), + "CrossFader" : new Control("crossfader", false), + "HeadPhoneMix" : new Control("headMix", false), + "FlangerDepth" : new Control("lfoDepth", false), + "FlangerDelay" : new Control("lfoDelay", false), + "FlangerPeriod" : new Control("lfoPeriod", false) +}; +HerculesRMX.Controls.Volume.minOutput = 0.0; +HerculesRMX.Controls.Volume.midOutput = 1.0; +HerculesRMX.Controls.Volume.maxOutput = 5.0; +HerculesRMX.Controls.FlangerDepth.minOutput = 0.0; +HerculesRMX.Controls.FlangerDepth.midOutput = 0.5; +HerculesRMX.Controls.FlangerDepth.maxOutput = 1.0; +HerculesRMX.Controls.FlangerDelay.minOutput = 50; +HerculesRMX.Controls.FlangerDelay.midOutput = 5000; +HerculesRMX.Controls.FlangerDelay.maxOutput = 10000; +HerculesRMX.Controls.FlangerPeriod.minOutput = 50000; +HerculesRMX.Controls.FlangerPeriod.midOutput = 1000000; +HerculesRMX.Controls.FlangerPeriod.maxOutput = 2000000; + +HerculesRMX.balanceHandler = function(value) { + this.Controls.Balance.setValue(this.group, value); +}; + +HerculesRMX.volumeHandler = function(value) { + this.Controls.Volume.setValue(this.group, value); +}; + +HerculesRMX.crossFaderHandler = function(value) { + this.Controls.CrossFader.setValue(this.group, value); +}; + +HerculesRMX.headPhoneMixHandler = function(value) { + this.Controls.HeadPhoneMix.setValue(this.group, value); +}; + +/** + * Deck + * @param deckNumber + * @param group + */ +HerculesRMX.Deck = Deck; +HerculesRMX.shiftMode = false; +HerculesRMX.scratching = false; +HerculesRMX.scratchTimer = -1; +HerculesRMX.cuePlaying = false; +HerculesRMX.playing = false; + +HerculesRMX.Deck.prototype.jogMove = function(jogValue) { + if(HerculesRMX.jogPlaylistScrollMode) { + if (jogValue > 0) { + engine.setValue("[Playlist]","SelectNextTrack", 1); + } else if (jogValue < 0) { + engine.setValue("[Playlist]","SelectPrevTrack", 1); + } + } else if(HerculesRMX.scratchMode) { + if(!this.scratching) { + this.scratching = true; + engine.scratchEnable(this.deckNumber, 128, 45, 1.0/8, (1.0/8)/32); + } else { + engine.stopTimer(this.scratchTimer); + } + engine.scratchTick(this.deckNumber, jogValue); + this.scratchTimer = engine.beginTimer(20, "HerculesRMX.GetDeck('" + this.group + "').stopScratching()", true); + } else { + engine.setValue(this.group,"jog", jogValue); + } +}; + +HerculesRMX.Deck.prototype.stopScratching = function() { + this.scratching = false; + engine.scratchDisable(this.deckNumber); + this.scratchTimer = -1; +}; + +HerculesRMX.Deck.prototype.pitchResetHandler = function(value) { + if(value == ButtonState.pressed) { + engine.setValue(this.group,"rate",0); + this.Buttons.PitchReset.setLed(LedState.on); + } +}; + +HerculesRMX.Deck.prototype.syncHandler = function(value) { + if(value == ButtonState.pressed) { + if(this.shiftMode) { + engine.setValue(this.group,"bpm_tap",1); + } else { + engine.setValue(this.group,"beatsync",1); + this.Buttons.Sync.setLed(LedState.on); + } + } else if(value == ButtonState.released) { + if(!this.shiftMode) { + engine.setValue(this.group,"beatsync",0); + } + } +}; + +HerculesRMX.Deck.prototype.keypad1Handler = function(value) { + if(value == ButtonState.pressed) { + if(HerculesRMX.shiftMode) { + if(engine.getValue(this.group,"flanger") == 0) { + engine.setValue(this.group,"flanger",1); + } else { + engine.setValue(this.group,"flanger",0); + } + } else if(this.shiftMode) { + engine.setValue(this.group,"hotcue_1_clear", 1); + } else { + engine.setValue(this.group, "hotcue_1_activate", 1); + } + } + else { // On button release + if(!HerculesRMX.shiftMode) { + if(this.shiftMode) { + engine.setValue(this.group,"hotcue_1_clear", 0); + } else { + engine.setValue(this.group,"hotcue_1_activate", 0); + } + } +} +}; + +HerculesRMX.Deck.prototype.keypad2Handler = function(value) { + if(value == ButtonState.pressed) { + if(this.shiftMode) { + engine.setValue(this.group,"hotcue_2_clear", 1); + } else { + engine.setValue(this.group,"hotcue_2_activate", 1); + } + } + + else { // On button release + if(!HerculesRMX.shiftMode) { + if(this.shiftMode) { + engine.setValue(this.group,"hotcue_2_clear", 0); + } else { + engine.setValue(this.group,"hotcue_2_activate", 0); + } + } +} +}; + +HerculesRMX.Deck.prototype.keypad3Handler = function(value) { + if(value == ButtonState.pressed) { + if(this.shiftMode) { + engine.setValue(this.group,"hotcue_3_clear", 1); + } else { + engine.setValue(this.group,"hotcue_3_activate", 1); + } + } + else { // On button release + if(!HerculesRMX.shiftMode) { + if(this.shiftMode) { + engine.setValue(this.group,"hotcue_3_clear", 0); + } else { + engine.setValue(this.group,"hotcue_3_activate", 0); + } + } +} +}; + +HerculesRMX.Deck.prototype.keypad4Handler = function(value) { + if(value == ButtonState.pressed) { + if(HerculesRMX.shiftMode) { + engine.setValue(this.group,"reverse",1); + } else if(this.shiftMode) { + engine.setValue(this.group,"loop_in",1); + } + } else { + engine.setValue(this.group,"reverse",0); + } +}; + +HerculesRMX.Deck.prototype.keypad5Handler = function(value) { + if(this.shiftMode) { + if(value == ButtonState.pressed) { + engine.setValue(this.group,"loop_out",1); + } + } +}; + +HerculesRMX.Deck.prototype.keypad6Handler = function(value) { + if(value == ButtonState.pressed) { + if(this.shiftMode) { + var loopIn = engine.getValue(this.group, "loop_start_position"); + var loopOut = engine.getValue(this.group, "loop_end_position"); + var loopLength = loopOut - loopIn; + if (loopIn != -1 && loopOut != -1 && loopLength >= 2) { + engine.setValue(this.group,"loop_end_position",loopIn + loopLength / 2); + } + } else { + engine.setValue(this.group,"reloop_exit",1); + } + } +}; + +HerculesRMX.Deck.prototype.previousHandler = function(value) { + if(this.Buttons.Keypad1.state == ButtonState.pressed) { + //Move hotcue 1 backwards + var hotcue = engine.getValue(this.group, "hotcue_1_position"); + var newPosition = hotcue - 400; + if(newPosition > 0) { + engine.setValue(this.group, "hotcue_1_position", newPosition); + } + } else if(this.Buttons.Keypad2.state == ButtonState.pressed) { + //Move hotcue 2 backwards + var hotcue = engine.getValue(this.group, "hotcue_2_position"); + var newPosition = hotcue - 400; + if(newPosition > 0) { + engine.setValue(this.group, "hotcue_2_position", newPosition); + } + } else if(this.Buttons.Keypad3.state == ButtonState.pressed) { + //Move hotcue 3 backwards + var hotcue = engine.getValue(this.group, "hotcue_3_position"); + var newPosition = hotcue - 400; + if(newPosition > 0) { + engine.setValue(this.group, "hotcue_3_position", newPosition); + } + } else if(this.Buttons.Keypad4.state == ButtonState.pressed) { + //Move loop-in backwards + var loopIn = engine.getValue(this.group, "loop_start_position"); + var newPosition = loopIn - 400; + if(newPosition > 0) { + engine.setValue(this.group, "loop_start_position", newPosition); + } + } else if(this.Buttons.Keypad5.state == ButtonState.pressed) { + //Move loop-out backwards + var loopIn = engine.getValue(this.group, "loop_start_position"); + var loopOut = engine.getValue(this.group, "loop_end_position"); + var newPosition = loopOut - 400; + if(newPosition > loopIn) { + engine.setValue(this.group, "loop_end_position", newPosition); + } + } else { + engine.setValue(this.group,"back",value); + } +}; + +HerculesRMX.Deck.prototype.nextHandler = function(value) { + //TODO: Fix movement of hotcues & loops out of track bounds + if(this.Buttons.Keypad1.state == ButtonState.pressed) { + //Move hotcue 1 forwards + var hotcue = engine.getValue(this.group, "hotcue_1_position"); + var newPosition = hotcue + 400; + if(hotcue != -1) { + engine.setValue(this.group, "hotcue_1_position", newPosition); + } + } else if(this.Buttons.Keypad2.state == ButtonState.pressed) { + //Move hotcue 2 forwards + var hotcue = engine.getValue(this.group, "hotcue_2_position"); + var newPosition = hotcue + 400; + if(hotcue != -1) { + engine.setValue(this.group, "hotcue_2_position", newPosition); + } + } else if(this.Buttons.Keypad3.state == ButtonState.pressed) { + //Move hotcue 3 forwards + var hotcue = engine.getValue(this.group, "hotcue_3_position"); + var newPosition = hotcue + 400; + if(hotcue != -1 > 0) { + engine.setValue(this.group, "hotcue_3_position", newPosition); + } + } else if(this.Buttons.Keypad4.state == ButtonState.pressed) { + //Move loop-in forwards + var loopIn = engine.getValue(this.group, "loop_start_position"); + var loopOut = engine.getValue(this.group, "loop_end_position"); + var newPosition = loopIn + 400; + if(newPosition < loopOut) { + engine.setValue(this.group, "loop_start_position", newPosition); + } + } else if(this.Buttons.Keypad5.state == ButtonState.pressed) { + //Move loop-out forwards + var loopOut = engine.getValue(this.group, "loop_end_position"); + var newPosition = loopOut + 400; + engine.setValue(this.group, "loop_end_position", newPosition); + } else { + engine.setValue(this.group,"fwd",value); + } +}; + +/*HerculesRMX.Deck.prototype.playPauseHandler = function(value) { +}; + +HerculesRMX.Deck.prototype.cueHandler = function(value) { + if(value == ButtonState.pressed) { + //var position = engine.getValue(this.group,"playposition") * engine.getValue(this.group, "duration") * engine.getValue(this.group, "duration"); + //var atCuePoint = engine.getValue(this.group,"cue_point") == position; + //print("at cue: " + atCuePoint + ", playposition: " + position); + engine.setValue(this.group,"cue_default",1); + this.playing = false; + this.Buttons.PlayPause.setLed(LedState.off); + //if(atCuePoint) { + this.cuePlaying = true; + this.Buttons.Cue.setLed(LedState.on); + //} + } else { + engine.setValue(this.group,"cue_default",0); + if(this.cuePlaying) { + this.cuePlaying = false; + } + this.Buttons.Cue.setLed(LedState.off); + } +};*/ + +HerculesRMX.Deck.prototype.killHighHandler = function(value) { + if(value == ButtonState.pressed) { + var filterStatus = engine.getValue(this.group, "filterHighKill"); + if(filterStatus) { + engine.setValue(this.group, "filterHighKill", 0); + } else { + engine.setValue(this.group, "filterHighKill", 1); + } + } +}; + +HerculesRMX.Deck.prototype.killMidHandler = function(value) { + if(value == ButtonState.pressed) { + var filterStatus = engine.getValue(this.group, "filterMidKill"); + if(filterStatus) { + engine.setValue(this.group, "filterMidKill", 0); + } else { + engine.setValue(this.group, "filterMidKill", 1); + } + } +}; + +HerculesRMX.Deck.prototype.killLowHandler = function(value) { + if(value == ButtonState.pressed) { + var filterStatus = engine.getValue(this.group, "filterLowKill"); + if(filterStatus) { + engine.setValue(this.group, "filterLowKill", 0); + } else { + engine.setValue(this.group, "filterLowKill", 1); + } + } +}; + +HerculesRMX.Deck.prototype.loadHandler = function(value) { + if(value == ButtonState.pressed) { + engine.setValue(this.group, "LoadSelectedTrack", 1); + } +}; + +HerculesRMX.Deck.prototype.cueSelectHandler = function(value) { + if(value == ButtonState.pressed) { + var filterStatus = engine.getValue(this.group, "pfl"); + if(filterStatus) { + engine.setValue(this.group, "pfl", 0); + this.Buttons.CueSelect.setLed(LedState.on); + } else { + engine.setValue(this.group, "pfl", 1); + this.Buttons.CueSelect.setLed(LedState.off); + } + } +}; + +HerculesRMX.Deck.prototype.gainHandler = function(value) { + this.Controls.Gain.setValue(this.group, value); +}; + +HerculesRMX.Deck.prototype.trebleHandler = function(value) { + if(HerculesRMX.shiftMode) { + //Flanger + HerculesRMX.Controls.FlangerDepth.setValue("[Flanger]", value); + } else if(this.shiftMode) { + //Soft set + this.Controls.Treble.softMode = true; + this.Controls.Treble.setValue(this.group, value); + this.Controls.Treble.softMode = false; + } else { + this.Controls.Treble.setValue(this.group, value); + } +}; + +HerculesRMX.Deck.prototype.mediumHandler = function(value) { + if(HerculesRMX.shiftMode) { + //Flanger + HerculesRMX.Controls.FlangerDelay.setValue("[Flanger]", value); + } else if(this.shiftMode) { + //Soft set + this.Controls.Medium.softMode = true; + this.Controls.Medium.setValue(this.group, value); + this.Controls.Medium.softMode = false; + } else { + this.Controls.Medium.setValue(this.group, value); + } +}; + +HerculesRMX.Deck.prototype.bassHandler = function(value) { + if(HerculesRMX.shiftMode) { + //Flanger + HerculesRMX.Controls.FlangerPeriod.setValue("[Flanger]", value); + } else if(this.shiftMode) { + //Soft set + this.Controls.Bass.softMode = true; + this.Controls.Bass.setValue(this.group, value); + this.Controls.Bass.softMode = false; + } else { + this.Controls.Bass.setValue(this.group, value); + } +}; + +HerculesRMX.Deck.prototype.volHandler = function(value) { + this.Controls.Vol.setValue(this.group, value); +}; + +HerculesRMX.Deck.prototype.pitchHandler = function(value) { + this.Controls.Pitch.setValue(this.group, value); +}; + +HerculesRMX.Deck.prototype.shiftHandler = function(value) { + if(value == ButtonState.pressed) { + this.shiftMode = true; + } else { + this.shiftMode = false; + } +}; + +HerculesRMX.Deck.prototype.stopHandler = function(value) { + if(value == ButtonState.pressed) { + engine.setValue(this.group, "cue_default", 0); + engine.setValue(this.group, "play", 0); + engine.setValue(this.group, "start", 0); + } +}; + +HerculesRMX.Decks = {"Left":new HerculesRMX.Deck(1,"[Channel1]"), "Right":new HerculesRMX.Deck(2,"[Channel2]")}; +HerculesRMX.GroupToDeck = {"[Channel1]":"Left", "[Channel2]":"Right"}; + +HerculesRMX.GetDeck = function(group) { + try { + return HerculesRMX.Decks[HerculesRMX.GroupToDeck[group]]; + } catch(ex) { + return null; + } +}; + +HerculesRMX.Decks.Left.addButton("Keypad1", new HerculesRMX.Button(0x01), "keypad1Handler"); +HerculesRMX.Decks.Left.addButton("Keypad2", new HerculesRMX.Button(0x02), "keypad2Handler"); +HerculesRMX.Decks.Left.addButton("Keypad3", new HerculesRMX.Button(0x03), "keypad3Handler"); +HerculesRMX.Decks.Left.addButton("Keypad4", new HerculesRMX.Button(0x04), "keypad4Handler"); +HerculesRMX.Decks.Left.addButton("Keypad5", new HerculesRMX.Button(0x05), "keypad5Handler"); +HerculesRMX.Decks.Left.addButton("Keypad6", new HerculesRMX.Button(0x06), "keypad6Handler"); +HerculesRMX.Decks.Left.addButton("Sync", new HerculesRMX.Button(0x07, 0x37), "syncHandler"); +HerculesRMX.Decks.Left.addButton("BeatLock", new HerculesRMX.Button(0x08, 0x38), null); +HerculesRMX.Decks.Left.addButton("Previous", new HerculesRMX.Button(0x09), "previousHandler"); +HerculesRMX.Decks.Left.addButton("Next", new HerculesRMX.Button(0x0A), "nextHandler"); +HerculesRMX.Decks.Left.addButton("PlayPause", new HerculesRMX.Button(0x0B, 0x3B), "playPauseHandler"); +HerculesRMX.Decks.Left.addButton("Cue", new HerculesRMX.Button(0x0C, 0x3C), "cueHandler"); +HerculesRMX.Decks.Left.addButton("Shift", new HerculesRMX.Button(0x0D), "shiftHandler"); +HerculesRMX.Decks.Left.addButton("KillHigh", new HerculesRMX.Button(0x0E), "killHighHandler"); +HerculesRMX.Decks.Left.addButton("KillMid", new HerculesRMX.Button(0x0F), "killMidHandler"); +HerculesRMX.Decks.Left.addButton("KillLow", new HerculesRMX.Button(0x10), "killLowHandler"); +HerculesRMX.Decks.Left.addButton("PitchReset", new HerculesRMX.Button(0x11, 0x41), "pitchResetHandler"); +HerculesRMX.Decks.Left.addButton("Load", new HerculesRMX.Button(0x12), "loadHandler"); +HerculesRMX.Decks.Left.addButton("Source", new HerculesRMX.Button(0x13, 0x43), null); +HerculesRMX.Decks.Left.addButton("CueSelect", new HerculesRMX.Button(0x14, 0x44), "cueSelectHandler"); +HerculesRMX.Decks.Left.addButton("Stop", new HerculesRMX.Button(0x0D), "stopHandler"); + +HerculesRMX.Decks.Left.Controls = { + "Gain" : new Control("pregain", false), + "Treble" : new Control("filterHigh", false), + "Medium" : new Control("filterMid", false), + "Bass" : new Control("filterLow", false), + "Vol" : new Control("volume", false), + "Pitch" : new Control("rate", false) +}; +HerculesRMX.Decks.Left.Controls.Gain.minOutput = 0.0; +HerculesRMX.Decks.Left.Controls.Gain.midOutput = 1.0; +HerculesRMX.Decks.Left.Controls.Gain.maxOutput = 4.0; +HerculesRMX.Decks.Left.Controls.Treble.minOutput = 0.0; +HerculesRMX.Decks.Left.Controls.Treble.midOutput = 1.0; +HerculesRMX.Decks.Left.Controls.Treble.maxOutput = 4.0; +HerculesRMX.Decks.Left.Controls.Medium.minOutput = 0.0; +HerculesRMX.Decks.Left.Controls.Medium.midOutput = 1.0; +HerculesRMX.Decks.Left.Controls.Medium.maxOutput = 4.0; +HerculesRMX.Decks.Left.Controls.Bass.minOutput = 0.0; +HerculesRMX.Decks.Left.Controls.Bass.midOutput = 1.0; +HerculesRMX.Decks.Left.Controls.Bass.maxOutput = 4.0; +HerculesRMX.Decks.Left.Controls.Vol.minOutput = 0.0; +HerculesRMX.Decks.Left.Controls.Vol.midOutput = 0.4; +HerculesRMX.Decks.Left.Controls.Vol.maxOutput = 1.0; +HerculesRMX.Decks.Left.Controls.Pitch.midInput = (HerculesRMX.firstGenerationFirmware ? 0x40 : 0x3F); + +HerculesRMX.Decks.Right.addButton("Keypad1", new HerculesRMX.Button(0x19), "keypad1Handler"); +HerculesRMX.Decks.Right.addButton("Keypad2", new HerculesRMX.Button(0x1A), "keypad2Handler"); +HerculesRMX.Decks.Right.addButton("Keypad3", new HerculesRMX.Button(0x1B), "keypad3Handler"); +HerculesRMX.Decks.Right.addButton("Keypad4", new HerculesRMX.Button(0x1C), "keypad4Handler"); +HerculesRMX.Decks.Right.addButton("Keypad5", new HerculesRMX.Button(0x1D), "keypad5Handler"); +HerculesRMX.Decks.Right.addButton("Keypad6", new HerculesRMX.Button(0x1E), "keypad6Handler"); +HerculesRMX.Decks.Right.addButton("Sync", new HerculesRMX.Button(0x1F, 0x5F), "syncHandler"); +HerculesRMX.Decks.Right.addButton("BeatLock", new HerculesRMX.Button(0x15, 0x60), null); +HerculesRMX.Decks.Right.addButton("Previous", new HerculesRMX.Button(0x21), "previousHandler"); +HerculesRMX.Decks.Right.addButton("Next", new HerculesRMX.Button(0x22), "nextHandler"); +HerculesRMX.Decks.Right.addButton("PlayPause", new HerculesRMX.Button(0x23, 0x53), "playPauseHandler"); +HerculesRMX.Decks.Right.addButton("Cue", new HerculesRMX.Button(0x24, 0x54), "cueHandler"); +HerculesRMX.Decks.Right.addButton("Shift", new HerculesRMX.Button(0x25), "shiftHandler"); +HerculesRMX.Decks.Right.addButton("KillHigh", new HerculesRMX.Button(0x26), "killHighHandler"); +HerculesRMX.Decks.Right.addButton("KillMid", new HerculesRMX.Button(0x27), "killMidHandler"); +HerculesRMX.Decks.Right.addButton("KillLow", new HerculesRMX.Button(0x28), "killLowHandler"); +HerculesRMX.Decks.Right.addButton("PitchReset", new HerculesRMX.Button(0x20, 0x55), "pitchResetHandler"); +HerculesRMX.Decks.Right.addButton("Load", new HerculesRMX.Button(0x16), "loadHandler"); +HerculesRMX.Decks.Right.addButton("Source", new HerculesRMX.Button(0x17, 0x57), null); +HerculesRMX.Decks.Right.addButton("CueSelect", new HerculesRMX.Button(0x18, 0x58), "cueSelectHandler"); +HerculesRMX.Decks.Right.addButton("Stop", new HerculesRMX.Button(0x25), "stopHandler"); + +HerculesRMX.Decks.Right.Controls = { + "Gain" : new Control("pregain", false), + "Treble" : new Control("filterHigh", false), + "Medium" : new Control("filterMid", false), + "Bass" : new Control("filterLow", false), + "Vol" : new Control("volume", false), + "Pitch" : new Control("rate", false) +}; +HerculesRMX.Decks.Right.Controls.Gain.minOutput = 0.0; +HerculesRMX.Decks.Right.Controls.Gain.midOutput = 1.0; +HerculesRMX.Decks.Right.Controls.Gain.maxOutput = 4.0; +HerculesRMX.Decks.Right.Controls.Treble.minOutput = 0.0; +HerculesRMX.Decks.Right.Controls.Treble.midOutput = 1.0; +HerculesRMX.Decks.Right.Controls.Treble.maxOutput = 4.0; +HerculesRMX.Decks.Right.Controls.Medium.minOutput = 0.0; +HerculesRMX.Decks.Right.Controls.Medium.midOutput = 1.0; +HerculesRMX.Decks.Right.Controls.Medium.maxOutput = 4.0; +HerculesRMX.Decks.Right.Controls.Bass.minOutput = 0.0; +HerculesRMX.Decks.Right.Controls.Bass.midOutput = 1.0; +HerculesRMX.Decks.Right.Controls.Bass.maxOutput = 4.0; +HerculesRMX.Decks.Right.Controls.Vol.minOutput = 0.0; +HerculesRMX.Decks.Right.Controls.Vol.midOutput = 0.4; +HerculesRMX.Decks.Right.Controls.Vol.maxOutput = 1.0; +HerculesRMX.Decks.Right.Controls.Pitch.midInput = (HerculesRMX.firstGenerationFirmware ? 0x40 : 0x3F); + +//Mapping functions +HerculesRMX.volume = function(channel, control, value, status, group) { + HerculesRMX.volumeHandler(value); +}; + +HerculesRMX.balance = function(channel, control, value, status, group) { + HerculesRMX.balanceHandler(value); +}; + +HerculesRMX.crossFader = function(channel, control, value, status, group) { + HerculesRMX.crossFaderHandler(value); +}; + +HerculesRMX.headPhoneMix = function(channel, control, value, status, group) { + HerculesRMX.headPhoneMixHandler(value); +}; + +HerculesRMX.up = function (channel, control, value, status, group) { + HerculesRMX.Buttons.Up.handleEvent(value); +}; + +HerculesRMX.down = function (channel, control, value, status, group) { + HerculesRMX.Buttons.Down.handleEvent(value); +}; + +HerculesRMX.left = function (channel, control, value, status, group) { + HerculesRMX.Buttons.Left.handleEvent(value); +}; + +HerculesRMX.right = function (channel, control, value, status, group) { + HerculesRMX.Buttons.Right.handleEvent(value); +}; + +HerculesRMX.scratch = function (channel, control, value, status, group) { + HerculesRMX.Buttons.Scratch.handleEvent(value); +}; + +HerculesRMX.gain = function(channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.gainHandler(value); +}; + +HerculesRMX.rate = function(channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.pitchHandler(value); +}; + +HerculesRMX.treble = function(channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.trebleHandler(value); +}; + +HerculesRMX.medium = function(channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.mediumHandler(value); +}; + +HerculesRMX.bass = function(channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.bassHandler(value); +}; + +HerculesRMX.deckVolume = function(channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.volHandler(value); +}; + +HerculesRMX.jog_wheel = function (channel, control, value, status, group) { +// 7F > 40: CCW Slow > Fast - 127 > 64 +// 01 > 3F: CW Slow > Fast - 0 > 63 + var jogValue = value >=0x40 ? value - 0x80 : value; // -64 to +63, - = CCW, + = CW + HerculesRMX.GetDeck(group).jogMove(jogValue); +}; + +HerculesRMX.cue = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.Cue.handleEvent(value); +}; + +HerculesRMX.beatSync = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.Sync.handleEvent(value); +}; + +HerculesRMX.rateReset = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.PitchReset.handleEvent(value); +}; + +HerculesRMX.play = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.PlayPause.handleEvent(value); +}; + +HerculesRMX.stop = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.Stop.handleEvent(value); +}; + +HerculesRMX.shift = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.Shift.handleEvent(value); +}; + +HerculesRMX.keypad1 = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.Keypad1.handleEvent(value); +}; + +HerculesRMX.keypad2 = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.Keypad2.handleEvent(value); +}; + +HerculesRMX.keypad3 = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.Keypad3.handleEvent(value); +}; + +HerculesRMX.keypad4 = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.Keypad4.handleEvent(value); +}; + +HerculesRMX.keypad5 = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.Keypad5.handleEvent(value); +}; + +HerculesRMX.keypad6 = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.Keypad6.handleEvent(value); +}; + +HerculesRMX.next = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.Next.handleEvent(value); +}; + +HerculesRMX.previous = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.Previous.handleEvent(value); +}; + +HerculesRMX.load = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.Load.handleEvent(value); +}; + +HerculesRMX.cueSelect = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.CueSelect.handleEvent(value); +}; + +HerculesRMX.killLow = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.KillLow.handleEvent(value); +}; + + +HerculesRMX.killMid = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.KillMid.handleEvent(value); +}; + + +HerculesRMX.killHigh = function (channel, control, value, status, group) { + var deck = HerculesRMX.GetDeck(group); + deck.Buttons.KillHigh.handleEvent(value); +}; + + + +HerculesRMX.init = function (id) { // called when the MIDI device is opened & set up + HerculesRMX.killLeds(); + + engine.connectControl("[Channel1]","rate","HerculesRMX.rateChange"); + engine.connectControl("[Channel2]","rate","HerculesRMX.rateChange"); + + print ("HerculesRMX id: \""+id+"\" initialized."); +}; + +HerculesRMX.shutdown = function() { + HerculesRMX.killLeds(); + + print ("HerculesRMX shutdown."); +}; + +HerculesRMX.killLeds = function() { + HerculesRMX.Buttons.Scratch.setLed(LedState.off); + //TODO: remove timers when alsa midi work properly. + var button; + var time = 20; + for (var key in HerculesRMX.Decks.Left.Buttons) { + engine.beginTimer(time, "HerculesRMX.Decks.Left.Buttons['" + key + "'].setLed(LedState.off)", true); + time = time + 5; + } + for (var key in HerculesRMX.Decks.Right.Buttons) { + engine.beginTimer(time, "HerculesRMX.Decks.Right.Buttons['" + key + "'].setLed(LedState.off)", true); + time = time + 5; + } +} + +//Rate change event handler to reset sync and reset leds +//TODO: Need some way to check sync state here. +HerculesRMX.rateChange = function (value, group) { + if (HerculesRMX.Decks.Left.Buttons.Sync.state != ButtonState.pressed) { + HerculesRMX.Decks.Left.Buttons.Sync.setLed(LedState.off); + } + if (HerculesRMX.Decks.Right.Buttons.Sync.state != ButtonState.pressed) { + engine.beginTimer(25, "HerculesRMX.Decks.Right.Buttons.Sync.setLed(LedState.off)", true); + } + if (value != 0.0) { + var deck = HerculesRMX.GetDeck(group); + engine.beginTimer(30, "HerculesRMX.GetDeck('" + group + "').Buttons.PitchReset.setLed(LedState.off)", true); + } +}; + +//TODO: Keep stop functionality? +//HerculesRMX.stop_and_reset_track = function (channel, control, value, status, group) { +// if (engine.getValue(group, "duration") == 0) { if (value) print("No song on " + group); return; }; +// if (value > 0) { +// engine.setValue(group,"cue_default",0); +// engine.setValue(group,"play",0); +// engine.setValue(group,"start",0); +// +// HerculesRMX.cueButton[group] = false; +// HerculesRMX.cuePlay[group] = false; +// midi.sendShortMsg(0xB0, HerculesRMX.leds[group + " cue"], HerculesRMX.ledOff); +// } +//}; +// +//HerculesRMX.vinyl_stop_and_return = function (channel, control, value, status, group) { +// if (engine.getValue(group, "duration") == 0) { if (value) print("No song on " + group); return; }; +// +// if (value) { +// if (engine.getValue(group,"play")) { +// HerculesRMX.cuePlay[group] = true; +// midi.sendShortMsg(0xB0, HerculesRMX.leds[group + " cue"], HerculesRMX.ledOff); +// var playposition = engine.getValue(group,"playposition"); +// engine.setValue(group,"play",0); +// HerculesRMX.stopJog[group] = 1.0; +// HerculesRMX.decayLast = new Date().getTime(); +// engine.setValue(group,"scratch",HerculesRMX.stopJog[group]); +// HerculesRMX.stoping = true; +// return; +// } else { +// engine.setValue(group,"playposition",0); +// } +// } +//}; + + diff --git a/Midi_Interface/rhmixxx_midi_controller_MIDI_1.midi.xml b/Midi_Interface/rhmixxx_midi_controller_MIDI_1.midi.xml index 709d80a..d4a59ff 100644 --- a/Midi_Interface/rhmixxx_midi_controller_MIDI_1.midi.xml +++ b/Midi_Interface/rhmixxx_midi_controller_MIDI_1.midi.xml @@ -2,6 +2,16 @@ + + 0x90 + 0x00 + [Channel1] + end + + + + + 0x90 0x01 @@ -14,6 +24,16 @@ 0x90 + 0x02 + [Channel2] + end + + + + + + + 0x90 0x03 [Channel2] play -- cgit v0.10.2